Objects have non reset transforms

Discussion started by dankoo

Hi everyone! I have a problem with delivery of my model on Wildcat. When I submit a model, system display an error:"Objects have non reset transforms". Although, I've already reseted all transforms. Please help me, maybe I do something wrong. Thanks in advance.

Answers

Posted almost 3 years ago
0

I also had this issue and found a solution after inspecting the FBX file with Autodesk FBX Converter. The issue is blender's FBX exporter is broken, and you need to adjust some settings before you export it. Here are the steps to solve this annoying problem.

1. Apply all transforms
2. Scale your model by 100x
3. Apply all transforms again.
4. Use these settings in the FBX exporter.
Scale: 0.01
Apply Scalings: All local
Forward: Y Forward
Up: Z Up
Uncheck apply unit

Posted almost 3 years ago
0

Thank you mmz-001. I follow your instructions and this work for me, tested in Blender version 2.92.
Details:
I also can see in Unity Game Engine model inspector more details, the default cube in Blender are exported with error, rotation is not right, scale is also wrong.
Following your instructions the mathematical conversion using float numbers work ok.
Thank you very much!!

mmz-001 wrote
mmz-001
You're welcome!

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