Floating head?

Discussion started by llast-ffirst1234

I put my DAZ model into Unreal Engine, but my model's head is floating above the character instead of being attached to the neck. I'm using the Retarget Manager to select what controls each bone. The target for the source called "head" is also called "head." The source is parented to the regular Genesis head, but that head is hidden, and I have another head in place of it (the floating head). However, because the other head isn't a bone, I can't select it as a target. Is this why it's floating? Either way, how can I fix this?

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