Exporting FBX from DAZ, rig comes out messed up in Blender?
When I export an FBX file from DAZ 3D and open the FBX file in Blender, the model's rig comes out all messed up. Why? How can I fix it?
Blender 3D is in development, some problems my occour. But you can try export simple models (two cubes riged by two bones )step by step and verify the bones names, vertex groups names etc.. to discover some clue in Blender (try old Blender versions) . Some times long names are not readable by software, characters stranges my cause problems (try use only simple names like: bone1, arm2...etc)
Some times softwares not understand multiples objects in the model.
And some software don't have a pattern in the file format and unfortunately export dameged files.
These tips fits all software not only exclusive of Blender.
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