Best way to prepare model with several different texture variations?

Discussion started by assetally

So I have a model that have several different versions (that is different color schemes that can be applied) for example a red version, yellow version, etc. Thus, I have several different textures for each of these. How best do I prepare this model for exporting and selling? I am working in blender so in blender if I want a different color I can just apply the new texture. Should I just apply all the textures as export it and let the user/buyer deal with applying them? Or should I export a new FBX for each version (for example model-red.fbx, model-yellow.fbx)? Or is there another way that is better?

I am new to the 3D modeling scene so I appreciate the help!

Answers

Posted over 3 years ago
1

I have some modell with more than one texture set(clean/dirty), but as far as I now fbx can't store textures, so I just
put the texture set in two different zip, and left the fbx untuched.

IsolatedSoulStudio wrote
I was in mistake:D After I watch a tutorial I can tell Fbx can store textures. But I think including textures in a separated zip are cleaner solution.
assetally wrote
assetally
Okay thanks! It sounds like including them in a zip file is the best solution.
Posted over 3 years ago
1

I would just include the color variations in a zip file as an optional download, and make it clear that they are available as well. You can show the color variations in preview renders and make it very clear in the description that these additional color map variations are included as an optional download with your purchase.

assetally wrote
assetally
I appreciate the feed back. I will include them in a zip file.
rushidimber wrote
rushidimber
I will Suggest to use texture switches for this that will make only one single file without extra download/replace or reapply textures on model.

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