Bachelor thesis survey - 3D scanning and content library

Discussion started by thomasmsannes

Hi all. I am currently in the midst of writing by bachelor thesis on 3d scanning and the use of 3d scanned asset libraries in production. As a part of this I'm trying to collect some information from the community on their opinion and some knowledge. I would really appreciate if some of you would spare 5 minutes of your time to answer my survey.

https://survey.sogosurvey.com/r/ZuBgZo

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Posted almost 4 years ago
0

This image was created with the use of Quixel Megascans (their 3D scanned asset library). Can you distinguish which assets are imported from the library after a quick look -
so i would say this is not a fair question. 1. it does not show photorealistic nature of 3d scans (3d scans can look way better) also u ask to compare say trees and mushroom while tree is out of focus - what comparison is that? very biased.
on the other note - might be this might be of some interest for you - https://3dideas.wordpress.com/2019/11/14/3d-scans-and-asset-flipping-in-game-dev-world/
and i am sure you know all there is to know on ethan carter, https://www.youtube.com/watch?v=U_WaqCBp9zo

Mantas-Talmantas wrote
Mantas-Talmantas
and some more related : https://blogs.unity3d.com/2020/04/27/accelerate-and-enhance-creativity-with-an-example-based-workflow/?utm_source=facebook&utm_medium=social&utm_campaign=engine_global_generalpromo_2020-04-27_unite-now-example-based-workflow&utm_content=blog

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