adding bolts to car by changing the angle

Discussion started by 512pixel

How to get the angle of a car when adding the bolts ,,,i have use autgrid on 2nd example below if duplicate they willl not change there angle

https://ibb.co/Q90LYTD

the following image . I created the bolts by using auto grid . Theduplicated the bolt which follows the same angle and line

https://ibb.co/RQRzsCd

Answers

Posted over 1 year ago
0

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Posted over 1 year ago
-1

Use select and place which is next to the scale on the your top menu (depends on what version of Max your on not sure what version that was introduced) make sure your pivot point is at base of your bolt!

512pixel wrote
512pixel
need tos paced along line evenly ... the angle changes from curved to straight back to straight ,, using 2022
Posted over 1 year ago
-1

Quick fix would be to use something as a template like a box as a spacer then select and place your bolts between them or if you have an edge that runs along the entire area you wish to populate with bolt (or you can use the cut tool to create a temp one on it) Select that edge and in edge mode on the modify panel click create shape which will create a spline for you and as I've discussed before use tyflow or pathdeformer and that spline to populate it with bolts. If you look at my model here -------> https://www.cgtrader.com/3d-models/character/clothing/st-edwards-crown all the pearls and jewels were placed with either select and place or tyflow. Remember.....pivot points should be at the base of your mesh and good practice would be to use a reset xform collapsed down on your object (in the case bolts)

512pixel wrote
512pixel
i copied the mesh created spline from the mesh ,I then used spacing tool to pick the path .the alignment was good . the angle rotation was nnot correct , i rotated them to match the mesh ,,,,it wasnt a full prrof method ... not a quick method either
512pixel wrote
512pixel
thanks you for the link ..cheers for your helps thanks

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