I wanted to share a free maxscript I created for those who want to easily convert their 3dsmax Vray models to Blender (Principled BRDF) with correct default settings on import for materials. Requirements are 3dsmax Vray Roughness workflow. Details listed below.
What does it do?
It takes a Vray Material with Roughness workflow, converts it to Standard (Legacy) material and is ready for export to FBX. You can extend on the script or modify it for your needs.
A secondary benefit of the import into Blender is that its ready to be exported straight to GLB/GLTF. Please note you will have to input the Occlusion texture yourself if you intend on exporting to GLB/GLTF.
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