Maya temple Workflow

Discussion started by jackfurneri1984

Hi guys,

I'd like to show the workflow I used for this ancient temple:

https://www.cgtrader.com/3d-models/exterior/other/temple-ruins-141aa00c-04f4-4e1b-8e67-2f8b1b9c2e77

Firstly I started modeling it in Autodesk Maya 2016, where I defined the main geometry and topology and created the main pieces.

Secondly I moved to Zbrush 4R6 where I detailed some part of the structures like rocks, columns and things like that.

I created some textures in PS and variations based on reference I found in the Internet.

Finally I set up the simple Physical sun and sky module and rendered it in mental ray.

Hope that you like it :)

See ya :)

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