New year comes with a new challenge - and it's a big one.
PBR keeps on getting bigger and setting trends in 3D world. If you still haven't caught up with Physically Based Rendering, 2017 is a very good time to do just that - and this competition should give a little nudge to start creating content that is fast-becoming a real standard in the gaming industry.
In case you're interested in trying out PBR, getting better with it, or just have a competitive mindset, the challenge will be suitable for you. The PBR challenge is a competition for game-ready models, but there is no category restriction - if the model is below 50 000 polygons and is PBR textured - you're in!
Our friends at Allegorithmic, 3D-Coat and Marmoset are joining in this competition, providing some great prizes for PBR rendering - and CGTrader is throwing in a $1000 in cash for the winners.
Now, get the new-year hangover off your head, get back to modeling, and make something memorable to come out on top in this competition!
In case you need an explanation on PBR, take a look at the comprehensive PBR Guide by Allegorithmic, great tutorial on PBR theory, posted by Marmoset's founder Jeff Rusell - and the basics on PBR standards by Joe Wilson.
Below are the models participating in this challenge. Browse through them or submit yours!
There will be 2 winner categories for PBR Challenge. Allegorithmic, Marmoset and CGTrader awards will be given for 3 best 3D Models uploaded during the challenge period.
3D Coat licenses will be given 3 best 3D Models uploaded during the challenge period - chosen by 3D Coat team.
In order to qualify for the prize winnings, you must agree to terms & conditions.
Below is the information about sponsors and the products that are giveaways for the challenge.
Allegorithmic is the developer of Substance, the killer app when it comes to texturing the next wave of 3D. Substance Live Indie includes access to the latest versions of Substance Painter, Substance Designer and Substance B2M, plus monthly content downloads)
Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing. From fully procedural materials to physically based scans and hand-painted materials, Substance Source is the place to find assets suited to any type of 3D project.
Marmoset Toolbag is a full-featured real-time rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production.
Marmoset Pano packs: Marmoset team traveled thousands of miles to capture the unique color and character of a variety of environments in glorious high dynamic range and high-resolution detail. Easy to load presets coupled with full-resolution HDR data gives you the convenience and flexibility to quickly light your scene in Toolbag, and virtually any other rendering package.
3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. Today 3D-Coat is available to learn at 170+ Universities and schools worldwide.
The judging of the challenge is supervised by CGTrader staff. Winners will be chosen following the requirements below:
The Challenge winners will be decided by the judging teams from CGTrader, Marmoset and Allegorithmic, with each delegating 2 judges to pick the final winners. The judging parts will contain:
The 3D-Coat License winners will be decided by 3D-Coat judging team, with CGTrader providing the final winner shortlist. To be eligible for a 3D-Coat license, the 3D models must not contradict to 3D-Coat's voice - the model should reflect kindness, compassion and purity, be positive and educational.
Please go through these questions before contacting us
You need to upload files and images of your 3D design in order to participate in the challenge.
While uploading your 3D Design, click on the PBR Challenge checkbox to mark your model as an entry. Provide the PBR texture details in the model description for it to be eligible entry - and don't overstep the polygon count of 50 000 polygons.
Does earning money from your digital files sounds like a bad idea? Just try to put higher price on it, let's say 300 USD.
There are General, Editorial and Custom licenses for you to choose under which you want to operate. Individuals or companies that bought your model can't use it for commercial purposes if it hasn't been changed. So no worries - you won't lose the copyright.
Design a great looking 3D model for the challenge and upload it to CGTrader.
No. Only 3D models uploaded in the period from the 2nd of January, 2017 to the 27th of February, 2017 will be treated as valid entries.
Yes, absolutely. Sharing artwork is always appreciated in the community.
Yes. There are no restrictions on publishing and selling your models elsewhere.
No. But do not forget that the prices are always judged by the customers.
No. We are tracking every deleted and uploaded model, so it is useless to drive-through our requirements of the challenge.