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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/6
A fictional Type I ambulance exterior for real-time scenes, simulation environments and background vehicle placement. White and red rescue livery is paired with detailed wheels, exterior storage lockers, mirrors, windshield wipers, emergency lenses, roof ventilation equipment and rear safety markings.
Includes an editable Blender studio scene with lighting and camera, plus separate game versions with one body and four wheel objects. Two geometry levels are supplied: 53,010 triangles for LOD0 and 23,317 triangles for LOD1.
PBR materials use four 2K PNG atlas maps: base color, roughness, metallic and OpenGL normal. UVs use intentional trim-atlas overlap. The clean material finish features subtle surface grain. No third-party texture downloads are required.
Formats: BLEND, FBX, GLB; detailed exterior also supplied as OBJ/MTL.Real-world metric scale. 16 material slots. Four rendered preview images included.
Exterior only: closed doors, opaque tinted windows, no cabin or medical interior. Unrigged; no animations, collision, scripts or engine prefab. UV0 is not a unique lightmap UV. Game-engine import has not been tested. LOD1 is automatically reduced. Normal texture is microdetail, not a high-poly bake.