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IMPORTANT:
- This product includes digital files only. No physical item will be shipped.
- FBX and OBJ include geometry and basic material IDs only.
The 3D model 'Cargo Van Generic A' is a generic, non-branded cargo panel van designed for commercial and creative projects. It is production-ready and fully optimized for professional visualization, product rendering, animation, VFX, cinematics, and advertising.
Generic modern high-roof commercial cargo panel van with a coral orange finish, unpainted black front bumper and lower side molding, detailed headlights, horizontal slat grille, steel rims with dual rear wheels, and an enclosed windowless cargo area. Designed for logistics operations, courier services, urban parcel delivery, and freight transportation.
Developed in 3ds Max and optimized for V-Ray rendering (all preview images are rendered in 3ds Max/V-Ray).
Available formats:
- MAX (3ds Max 2023, V-Ray 6.1)
- MAX (3ds Max 2015, V-Ray 3.6)
- FBX 2020 (Autodesk)
- OBJ (Wavefront)
Geometry (Subdivision OFF / ON):
- Polygons: 278,482 / 1,484,472
- Triangles: 444,722 / 2,857,054
- Edges: 510,804 / 2,945,197
- Vertices: 233,204 / 1,461,607
Scene details:
- Clean topology
- Real-world scale
- 3D Model positioned at scene center X:0 Y:0
- Ready to use - simply import into your scene
Textures included:
- Grill_Normal_Bump.jpg (1024x904) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Grill_Mask.jpg (1024x904) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Lights_Fog_Glass_Bump.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Number_Plate_Diffuse.jpg (675x152) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Number_Plate_Bump.jpg (675x152) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Radiator_Diffuse.jpg (1024x767) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Diffuse.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Refract.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Bump.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Tire_Diffuse.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 0.5 x 0.5
- Tire_Gloss.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 0.5 x 0.5
- Turn_Signal_Bump.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
REVIEWS & COMMENTS
accuracy, and usability.
