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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/21
High detailed 3D model of 1963 Vespa 50.
Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 6 textures, which vary in resolution from 1024x1024px to 2048x2048px - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 84,338 faces and 88,689 vertices MeshSmooth iteration 1: 336,573 faces and 345,829 vertices MeshSmooth iteration 2: 1,346,292 faces and 1,364,579 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 84,338 faces and 88,689 vertices Subdivision iteration 1: 336,573 faces and 345,829 vertices Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 84,338 faces and 88,689 vertices Subdivision iteration 1: 336,573 faces and 345,829 vertices Subdivision iteration 2: 1,346,292 faces and 1,364,579 vertices
FBX and OBJ formats (3 files included for each format): low: 84,338 faces and 88,689 vertices medium: 336,573 faces and 345,829 vertices high: 1,346,292 faces and 1,364,579 vertices
3DS format (3 files included): low: 167,897 faces and 143,051 vertices medium: 673,146 faces and 449,148 vertices high: 2,692,584 faces and 1,576,407 vertices