Tuning Fork on Resonator Box Low-poly 3D model
A Tuning Fork on a Resonator box with a Mallet (3 objects) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).
NOTE: if you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the Hire Me button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request. If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.
PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:
- nr. 1 rendered in Cycles;
- nr. 2 rendered in V-Ray Adv 2.30.02;
- nr. 3-4-5-6-7 rendered in Cycles;
- nr. 8-9 are wireframe images;
- nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
- nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
- nr. 13 is a screenshot from Unity 5;
- nr. 14 is a screenshot from Unreal Engine 4.
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).
3 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES; 1307 total vertices, 1276 total quad faces (2552 total tris).
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT --- Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!