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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Stage entrance 01.mtl OBJ (.obj, .mtl) 2022
Stage entrance 01 texture.bip KeyShot (.bip, .ksp) 10.0
Stage entrance 01.obj OBJ (.obj, .mtl) 2022
Native Stage entrance 01.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
Stage entrance 01 animation.bip KeyShot (.bip, .ksp) 10.0
Native Stage entrance 01 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Stage entrance 01 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Stage entrance 01 animation.8170.mov KeyShot (.bip, .ksp) 10.0
Stage entrance 01.fbx Autodesk FBX (.fbx) 2022
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 31640
Edges : 61020
Faces : 30510
Tris : 61020
Uvs : 42940
This model can be used for video and game assets