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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Grandstand 03 animation.bip KeyShot (.bip, .ksp) 10.0
Grandstand 03.fbx Autodesk FBX (.fbx) 2022
Grandstand 03.obj OBJ (.obj, .mtl) 2022
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Grandstand 03.mtl OBJ (.obj, .mtl) 2022
Native Grandstand 03 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Native Grandstand 03 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Grandstand 03 animation.4417.mov KeyShot (.bip, .ksp) 10.0
Grandstand 03 texture.bip KeyShot (.bip, .ksp) 10.0
Native Grandstand 03.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 14840
Edges : 28620
Faces : 14310
Tris : 28620
Uvs : 20140
This model can be used for video and game assets