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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
entrance 03.mtl OBJ (.obj, .mtl) 2022
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Native entrance 03.mb Autodesk Maya (.ma, .mb) 2022 Default 2022
Native entrance 03 texture.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022
entrance 03 animation.bip KeyShot (.bip, .ksp) 10.0
Native entrance 03 texture fr game.mb Autodesk Maya (.ma, .mb) 2022 Arnold 2022
entrance 03.fbx Autodesk FBX (.fbx) 2022
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
entrance 03 texture.bip KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
entrance 03.obj OBJ (.obj, .mtl) 2022
entrance 03 animation.3495.mov KeyShot (.bip, .ksp) 10.0
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 1756
Edges : 3480
Faces : 1740
Tris : 3480
Uvs : 2012
This model can be used for video and game assets