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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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File formats:
Native Untitled.blend Blender (.blend) 5.0 Default 5.0
Native Buildings carport 07 texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Buildings carport 07 texture.bip KeyShot (.bip, .ksp) 10.0
Buildings carport 07 animation.bip KeyShot (.bip, .ksp) 10.0
Buildings carport 07.mtl OBJ (.obj, .mtl) 2022
Buildings carport 07.obj OBJ (.obj, .mtl) 2022
Native Buildings carport 07 texture fr game.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022
Buildings carport 07 animation.6449.mov KeyShot (.bip, .ksp) 10.0
Buildings carport 07.fbx Autodesk FBX (.fbx) 2022
Native Buildings carport 07.ma Autodesk Maya (.ma, .mb) 2022 Default 2022
initialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
initialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0
Units: Centimeters
Verts : 1680
Edges : 3240
Faces : 1620
Tris : 3240
Uvs : 2280
This model can be used for video and game assets