DESCRIPTION
Overview

The Glossy Wood Shader – Realistic Procedural Texture 03 is a premium-quality, 100% procedural material designed in Blender v4.2.2 using the node-based material system. It offers stunning realism, excellent glossiness control, and ultra-flexibility for high-end workflows in 3D visualization, rendering, interior design, product prototyping, and game development. This shader is fully PBR-compliant and does not require any external image textures, making it lightweight and resolution-independent.

Whether you're building sleek interior spaces, polished wooden furniture, or need detailed natural textures for 3D assets, this shader gives you full control over wood grain intensity, gloss levels, and tinting. It’s designed to provide a photorealistic look under both studio and real-world lighting conditions.

Shader Highlights
  • Fully Procedural Design: Crafted entirely using Blender’s node-based system. No external image textures are used, which means zero dependencies and infinite scalability.
  • Physically Accurate Rendering (PBR): Designed for real-world lighting response, specular highlights, and surface gloss.
  • Gloss & Surface Reflection Control:

    • Micro-control of surface roughness
    • Layered gloss intensity and falloff tuning
  • Color Tinting Options: Wood tint can be customized based on project needs or lighting scenarios.

  • Optimized for Render Speed: Efficient node setup enables fast preview renders without compromising quality.

  • High Compatibility: Works across Blender Cycles, Eevee, and can be baked for use in Unity, Unreal Engine, or other software.

Shader Geometry & Mesh Info
  • Vertices: 5,120
  • Polygons: 2,562
  • Preview mesh includes a cleanly UV unwrapped sphere with perfect shading and topology for showcasing the material.
File Formats Included
  • .blend (Native Blender file with full procedural node setup)
  • .fbx, .obj, .stl (Preview geometry for asset integration)
  • .abc (Optional geometry preview)
UV Mapping & Topology
  • UVs: Clean and distortion-free unwrapped UVs for accurate texture preview or baking
  • Non-Manifold Free Geometry: Ideal for clean renders and error-free exports
  • Subdivision Ready: Supports additional smoothing and baking workflows
Software Compatibility
  • Render Engines: Blender Cycles, Eevee (native); supports baking for Unity, Unreal, and others
  • Cross-Platform: Can be exported and adapted to most 3D pipelines using baked maps
  • Usage Types: Interior renders, environment props, concept art, game scenes, shader education, architectural visualizations
Ideal Use Cases
  • Interior design renders (floors, panels, furniture)
  • Product design and packaging mockups
  • Game asset surfaces requiring high-resolution wood shaders
  • CGI animation environments
  • AR/VR visualizations
  • Educational shader practice and procedural learning
Educational Value

For Blender users and shader learners, this model serves as a clean, organized, and advanced node setup showcasing procedural wood creation techniques. Useful for understanding:

  • Procedural texture generation
  • Gloss control & layered roughness
  • Customizable surface aesthetics
  • PBR-compliant shader workflows
Why This Model?

If you are looking for a versatile, resolution-independent, and professionally optimized wood shader, this model is the ideal choice.

  • Infinite Detail: Procedural system allows unlimited zoom and no texture blur.
  • Customizable Aesthetics: Full control over color, gloss, and grain for unique wood finishes.
  • No Dependencies: No image files, no seams, no stretching — clean and production-ready.
  • Fast Preview: Optimized shader gives you high-quality results with minimum rendering time.
  • Cross-Engine Ready: Can be baked and used in external engines like Unity or Unreal.
  • Professional & Educational: Works for real-world commercial work and shader training both.

Whether you're a 3D generalist, shader artist, environment designer, or student, this glossy wood shader will significantly boost the quality and flexibility of your work.

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Glossy Wood Shader - Realistic Procedural Texture 03 Texture

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File formats
STL
Stereolithography | 2 files<br />File Size: 44.3 MB
OBJ
OBJ | 3 files<br />File Size: 44.5 MB
BLEND
Blender | 3 files<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />Version: 4.2.2 - Renderer: Cycles 4.2.2<br />File Size: 46.9 MB
FBX
Autodesk FBX | 2 files<br />File Size: 44.2 MB
PNG
PNG<br />File Size: 44.1 MB
OTHER
Other<br />File Size: 1.44 MB
Verified by CGTrader
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
5120 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 2562 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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