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Fully set, ready to render.\nFeatures:\n\n- Prepared for Blender 2.8 + Cycles\n- Full scene, everything included.\n- 3 Ready to render cameras.\n- Lots of 3d models: Car, Lighting, Cameras, Tripods, Battery packs, Deflectors...\n","imageAlt":"Automotive photo studio for Blender Cycles 3D","url":"https://www.cgtrader.com/3d-models/car/luxury-car/automotive-photo-studio-for-blender-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3nZcsLZVxiy5PwcG41s8qgN9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/3nZcsLZVxiy5PwcG41s8qgN9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/luxury-car/automotive-photo-studio-for-blender-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/3255465/3b69b7ac55/automotive-photo-studio-for-blender-cycles-swr2-3d-model-3b69b7ac55.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2179559","type":"listingItem","attributes":{"id":2179559,"title":"Modern Modular City Blender Cycles","price":35.0,"description":"NOTE: this product is made with Blender 2.82 and using the latest denoiser node for denoising finished renders.\n\nNOTE: if you import this city in a application that doesn't support adaptive subdivision or displacement, the building materials will look more flat than in the renders on this product (but still have lighting details from the displacementmaps in all building materials)\n\nThis is a fictive city thats modeled with a workflow that's comparable to a procedurally generated workflow. This way i was able to efficiently create over 2000 uniquely shaped and sized buildings for this city.\n\nThe structure is a grid road system but the cityblocks are very large to allow lots of walk/cycle paths between buildings.\n\nAbout 25% of the total land usage is public park.\n\nAll building facades and roofs use a adaptive displacement system to achieve the real 3D effect of the details. this means that every building calculates how much pixels it takes on the render, and adapts the geometry accordingly, thanks to this method it's a very optimised city.\n\nto further optimise the rendertime and memory usage, i scaled all textures as low as possible (there is also a unoptimised development version in the files, but i don't recommend using this one)\n\na system with 16GB ram should be more than enough for regular resolution renders. most of the times it uses less than 8GB ram (even though i even rendered a 8K picture of it)\n\nThe trees are generated trough a particle system, so it's easy to edit the amount of trees you want.\n\nThis product contains a completely connected city and a separated one, so you can put your own modular city together\n\nAll building textures are uniquely developed for this product.\n\nThe city has Modern buildings, classic buildings, skyscrapers, industry/warehouses and mansions.\n\nEverything is rendered on a RTX2070 with 8GB vram, so if you own a graphic card that might not have enough video memory, you can always render on the CPU, the lighting of the scene isn't too complicated. so it won't be much slower than rendertimes in other projects.\n\n-\nThe Blender files are completely set up for Cycles renders. \n\n- -Lighting is achieved with a HDRI and a extra sunlight to give the city a more dynamic look.\n\nCity with trees:\n\n- -number of objects: 12 + 30.000 particle trees\n- -total verts: 5,958,182\n- -total poly: 2,662,259 quads / 5,351,546 tris\n\nCity without trees:\n\n- -number of objects: 12\n- -total verts: 678,182\n- -total poly: 547,259 quads / 1,061,546 tris\n\n-\n\n- -All renders are orginally 4K and made with a RTX2070 (8gb and OPTIX turned on) and took about 4 to 6 minutes (128 samples and denoise)\n- -All materials with textures use normalmaps. (all facade textures use displacement only)\n- -Trees are generated with a particle system. (if you import the FBX, it sees all these trees as a single object. if you experience problems, you can always import it without trees (i created a separate folder for this)\n- -The city as configured in the renders is about 3 bij 3KM.\n- -The tallest skyscraper is 650 meters tall\n- -all assets that use textures have a seamless generated UVmap by using a box projection method.\n- -Every asset is named\n- -The renders are made in Blender Cycles\n- -All files are exported from blender with default settings.\n- -All parts are low to mid-poly so it can be used in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects \n\n-\n\n-File extensions:\n\n- BLEND\n- FBX\n- OBJ\n- COLLADA/DAE\n- ABC\n- STL\n- GLB\n- PLY\n\n-\n\nFor any questions, help or information, feel free to contact me!","imageAlt":"3D model Modern Modular City Blender 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colored sunlight trough and a good sample/denoise setup. it also uses adaptive displacement for 3D stone walls and stair effects\n\n\n\n\n\nDesign features:\n\nArched interior bridge.\nDetailed vaulted ceilings and stone arches.\nLarge stained glass windows that fill the scene with natural light.\nCast iron chandeliers that light up the smaller spaces.\nHigh quality cast iron spiral staircases and railings.\nDetailed woodworking\n\n\n**Polycount:**\n- Number of objects: 1297\n- Total verts: 1,068,628\n- Total edges: 2,114,044\n- Total faces: 1,036,152\n- Total tris: 2,127,656\n- \n\n\n\n**Other technical specs:**\n- All materials are PBR.\n- All furniture including bookcases can be removed in one click by turning off its collection \n- Low poly books with custom made PBR material (42 tris per book)\n- Every single asset in this project is uniquely made for this scene\n- Tilable textures use a box projection overlapping UV map for seamless results.\n- The stained glass is a procedural 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villa 2021 Blender Eevee and Cycles 1","price":39.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern contemporary villa with a furnished interior for Blender eevee and cycles. Its inspired by Modern Los Angeles mansions together with a orginal twist.\nThis is a orginal designed and modeled house and doesn’t exist in the real world.\n\n\n**Car**\n\nThis furnished version features one of my car designs for free\nBy default the car is turned off in the render layers, but can be switched on.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements, garden design and furniture is originally designed and modeled by me.\nThe artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).\n\n\n**Eevee**\n\nThis scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than older projects, the polycount is optimized\n\nHouse without furniture\n\n- Objects: 935\n- Verticles: 130,910\n- Edges: 249,196\n- Faces: 121,641\n- Triangles: 236,984\n\nFurniture only\n- Objects: 708\n- Verticles: 752,126\n- Edges: 1,464,588\n- Faces: 719,185\n- Triangles: 1,474,332\n\nHouse and furniture combined (whole scene by default)\n- Objects: 1643\n- Verticles: 879,857\n- Edges: 1,707,421\n- Faces: 837,558\n- Triangles: 2,242,936\n\nCar (disabled in the scene by default)\n- Objects: 52\n- Verticles: 1,176,386\n- Edges: 2,326,742\n- Faces: 1,151,878\n- Triangles: 2,316,176\n\n\n**Native file**\n\n- BLEND (native)\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)\n- FBX\n- OBJ\n- DAE\n- GLB\n- STL\n- ABC\n- PLY\n- USDC\n- X3D\n\n","imageAlt":"3D asset Modern villa 2021 Blender Eevee and Cycles 1","url":"https://www.cgtrader.com/3d-models/interior/house-interior/modern-villa-2021-blender-eevee-and-cycles-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WaBCCBc8zDsHpLWgu49ohF4u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tumbnail4.jpg","gridUrl":"https://media.cgtrader.com/variants/WaBCCBc8zDsHpLWgu49ohF4u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tumbnail4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/modern-villa-2021-blender-eevee-and-cycles-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/2778141/f758e7812e/modern-villa-2021-blender-eevee-and-cycles-1-3d-model-f758e7812e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2414511","type":"listingItem","attributes":{"id":2414511,"title":"VMATS Realistic Material Library for Blender Cycles and Eevee","price":89.99,"description":"Do you find creating realistic materials too hard and time consuming? Do you wish to have a huge material library that will save you time while shading and texturing your models? If yes then your problems are solved cause Vmats is here for you.\n\nVmats is a realistic and high quality material library for Blender. It comes with lots of materials for Cycles and Eevee.\n\n**Vmats for Cycles** has 1819 materials, **Vmats for Eevee** has 1755 materials, total 3574 materials.\n\nVmats comes with an easily understandable interface to make browsing, previewing and assigning of the various material categories easy and fast.\n\nVmats materials have been optimized for fast renders while maintaining high quality.\n\nAll available materials have their unique parameters for easy identification and also you can easily customise a material.\n\nWith Vmats you can leaving to focus on the more important parts of your project.\n\n\u003e ** **\n\u003e **VMATS 1.6.0 and VSHADE 1.8.2 released...**\n\u003e ** **\n\u003e **Vshade works under Blender 2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, 4.4, 5.0 and newer versions. Vshade will update for new Blender versions.**\n\u003e ** **\n\u003e **When you purchase VMATS, VSHADE comes for free. ( _https://www.cgtrader.com/3d-models/scripts-plugins/rendering/vshade-professional-shader-system-for-blender_ )**\n\u003e ** **\n\u003e **For view high resolution catalogue, please download VMATS Documentation pdf.**\n\u003e ** **\n\n\u003e **VMATS FOR CYCLES:**\n\u003e - The library of the superior quality materials for Cycles.\n\u003e - **1819 Material**\n\n\u003e **VMATS FOR EEVEE:**\n\u003e - The library of the superior quality materials for Eevee.\n\u003e - **1755 Material**\n\n** **\n\n**MAIN CATEGORIES**\n\n- **Car Paint** (71 + 71 materials), **Ceramic** (93 + 93 materials), **Concrete** (30 + 30 materials)\n- **Fabric:** Canvas, Denim, Knitting, Linen, Silk, Terry, Tweed-Damask, Velvet (303 + 303 materials)\n- **Food** (20 + 21 materials), **Gemstone** (39 materials), **Glass** (48 + 28 materials)\n- **Interior Paint** (224 + 224 materials), **Leather** (42 + 42 materials), **Liquid** (104 + 104 materials)\n- **Metal** (178 + 177 materials), **Pearl** (14 + 14 materials), **Plastic** (38 + 38 materials), **Rug** (28 + 28 materials)\n- **Stones:** Agate, Granite, Marble, Onyx, Quartzite, Travertine, Various (125 + 125 materials)\n- **Stucco-Plaster** (66 + 66 materials), **Suede** (28 + 28 materials), **Tiles** (62 + 62 materials)\n- **Weave** (11 + 11 materials), **Wood** (252 + 252 materials), **Various** (43 + 38 materials)\n\n**Vmats KEY FEATURES**\n\n- **Realistic**,  Easy to use,  **Clear interface**,  Highly customizable\n- Well documented,  **Well organized**,  ASSET MANAGER,  **Integrated directly in Blender**\n- **Seamless Textures**,  2K to 4K Textures,  **Mostly Physically Correct**\n- Works with ASSET BROWSER\n\n**Vshade KEY FEATURES**\n\n- **Easy to use**,  All in one,  **Clear interface**,  Well documented\n- Example scenes,  **PBR Ready (supports \"METALLIC\" and \"SPECULAR\" workflows)**\n- **Integrated directly in Blender**,  Totally Linear Workflow,  **ANISOTROPIC SHADER FOR EEVEE**\n- PARALLAX OCCLUSION MAP (POM),  Realistic and Physically Correct **ABSORPTION**\n- Realistic and Continious DISPERSION**,  Realistic Refraction,  **MICRO ROUGHNESS**\n- Roughness based **PHYSICALLY CORRECT FRESNEL**,  Separated Refraction and Reflection\n- **CONDUCTIVE FRESNEL (for metals)**,  Limitable Per Material Bounce (MAX DEPTH) and Exit Color\n- **Metalness** and **Edge Tint** support,  **THIN FILM (INTERFERENCE)** node\n- CUSTOM SHADOW and Affect Shadow,  **FAKE CAUSTICS**,  EFFECT nodes\n- Realistic **SKIN** node,  Realistic **HAIR** node,  Realistic **CAR PAINT** node\n- Realistic **VOLUMETRIC** node,  Realistic **FLAME** node, **NORMAL COMBINER**\n- **NORMAL MAP MERGER**,  33 HQ **PROCEDURAL TEXTURE** NODES\n- Custom Transparent,  **TWO SIDED** nodes,  **Seamless Texture Animation**\n- **EDGE DETECTION** nodes,  **DIRT**, **GRUNGE** and **SCRATCH** nodes\n- Multiple Blend nodes,  **Color Levels** nodes,  **Special nodes**\n- Custom Gradient nodes,  **Falloff nodes**,  Color nodes\n- **Math nodes**,  Vector Math nodes,  **Logic Nodes (IF)**,  Vector Transform nodes\n\n**PLUS**\n\n- **IOR List Table**,  Reflection Roughness Table,  **Refraction Roughness Table**\n- Diffuse Roughness (Sigma) Table,  **Reflection Ratios Table**,  Subsurface Scattering Values Table\n- **Abbe Values (for Dispersion) Table**,  Color Temperature Table for Light Sources,  **Light Lumen Values Table**\n\n**DOCUMENTS and CATALOGUES**\n\n- Vmats ( **https://www.mediafire.com/folder/9wl5qshspld4y/Vmats** )\n- Vshade ( **https://www.mediafire.com/folder/r1hm6c80ov79j/Vshade** )\n- Vmats Mini Catalogue for Cycles ( **https://hikmetkoyuncu.blogspot.com/p/vmats-cycles-mini-catalogue.html** )\n\n**CONTACT US**\n\n- For more details, please visit **https://hikmetkoyuncu.blogspot.com**\n- Got questions not on FAQ? We'd love to hear from you. Email to **hikmetkoyuncuproducts@gmail.com**\n","imageAlt":"VMATS Realistic Material Library for Blender 3D model 3","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/vmats-material-library-for-blender-vshade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HAKzjGU6ZnMPk51EXV5pCLJw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview001.jpg","gridUrl":"https://media.cgtrader.com/variants/HAKzjGU6ZnMPk51EXV5pCLJw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/vmats-material-library-for-blender-vshade","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":119,"name":".py","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/2414511/a58e9d17ef/vmats-realistic-material-library-for-blender-cycles-and-eevee-3d-model-a58e9d17ef.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3267685","type":"listingItem","attributes":{"id":3267685,"title":"Large Mansion 2021 Blender Eevee and Cycles 1","price":54.99,"description":"**NOTE**  (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete furnished mansion with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic mansion with modern elements and a furnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files included with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 6gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few paintings with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount (whole scene excluding car)**\n\n•\tObjects: 4491\n\n•\tVertices: 2,479,500\n\n•\tEdges: 4,825,142\n\n•\tFaces: 2,384,437\n\n•\tTriangles: 4,783,338\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern mansion with a furnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files included with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 6gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few paintings with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount (whole scene excluding car)**\n\n•\tObjects: 2206\n\n•\tVertices: 897,775\n\n•\tEdges: 1,739,938\n\n•\tFaces: 850,064\n\n•\tTriangles: 1,735,711\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n**Short description** \n\nThis is a large modern industrial warehouse for Blender Eevee and cycles. (interior only) \nEverything in the scene is originally designed and modeled.\n\n**Modular setup**\n\nThe entire building is developed in a modular way. (3.6x3.6x3 grid)\nIt is easy to swap out a wall part for a door part. Or move interior walls around.\nThese modular parts are all instanced in blender. So they use very low memory and performance.\n\n**Performance (Eevee)**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and a reflection cube. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\nThe scene is optimized to get as much performance and as little memory usage as possible. \n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for different angles.\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene\n\nFeel free to use the assets in and around this buildings for projects as well.\n\n**Polycount**\n\n- Objects: 2896\n- Vertices: 754,621\n- Edges: 1,296,857\n- Faces: 564,631\n- Triangles: 1,298,500\n\nNative file\n\n- BLEND (native)\n\n**Exports:**\n\nAll file exports are exported using blenders default settings.\n\n- FBX\n- OBJ\n- DAE\n- GLB\n- STL\n- ABC\n- PLY\n- USDC\n- X3D\n\n**Textures**\nAll textures are CC0 sourced from AmbientCG\n","imageAlt":"3D model Large modern warehouse for Blender Eevee and 1","url":"https://www.cgtrader.com/3d-models/interior/hall/large-modern-warehouse-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uVmz29cSsV7BSyJthdD18hVD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/uVmz29cSsV7BSyJthdD18hVD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/hall/large-modern-warehouse-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"interior","subcategorySlug":"hall","categoryTitle":"Interior","subcategoryTitle":"Hall","schemaImageUrl":"https://img-new.cgtrader.com/items/4041567/2ab13965c7/large-modern-warehouse-for-blender-eevee-and-cycles-3d-model-2ab13965c7.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3342498","type":"listingItem","attributes":{"id":3342498,"title":"Luxcore and Cycles Render Flowers ","price":10.0,"description":"What really happen when you seem to have everything correctly done but yet your interior render look unfinished ?\nFurniture of all kind and even electronics you can expect to see are visible but an untelling stuff is missing.\nThey are well arround us everywhere in the House on the dinning table next to the bed on the office desk on the \nkitchen shelves in the flowers store. As Decoration objects Flowers give life to your design and still interior renders\nBut making them in any software is really time consuming. This is why at Dravia studio we keep you safe from the\nboredom and let you focus on what matter your Creativity. And Creativity shouldn't be locked because you're working \nWith Luxcorerender and Cycles render. So we expect you to enjoy theses 13 differents bouquet of Flowers .","imageAlt":"3D Luxcore and Cycles Render Flowers","url":"https://www.cgtrader.com/3d-models/plant/flower/luxcore-flowers","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VAc3juZzzaW1aqM2NRXgkgWD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Luxcore%20library%20Flowers.jpg","gridUrl":"https://media.cgtrader.com/variants/VAc3juZzzaW1aqM2NRXgkgWD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Luxcore%20library%20Flowers.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/flower/luxcore-flowers","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false}],"categorySlug":"plant","subcategorySlug":"flower","categoryTitle":"Plant","subcategoryTitle":"Flower","schemaImageUrl":"https://img-new.cgtrader.com/items/3342498/95eebedaab/luxcore-and-cycles-render-flowers-3d-model-95eebedaab.jpg","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4041591","type":"listingItem","attributes":{"id":4041591,"title":"Classic Estate with interior for Blender Eevee and Cycles","price":39.0,"description":"This project is developed in Blender 3.3.0\n\nThis download contains a classic estate / castle / manor / mansion building with detailed interior, exterior and outside area. everything is textured and the lighting is completely baked for fast Eevee renders (day only) This model can be used for commercial purposes and works with realtime game engines.\n\n**Short description**\n\nThis is a classic estate building with a detailed interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n**Modular setup**\n\nThe entire building is developed in a modular way. (3x3x5grid)\nIt is easy to swap out a wall part for a door part. Or move interior walls around.\nThese modular parts are all instanced in blender. So they use relatively low memory and performance.\n\n**Day and night version**\n\nThere are 2 blend files included, a Eevee and Cycles version. The Cycles version can also be used for night renders. \n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the frame around them, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. \nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room.\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines like Enreal Engine, Unity, Godot. But for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\nKeep in mind that this project is natively designed for Blender. So there might be needed some manual work to get it to work correctly outside of Blender.\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Artwork, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene\n\nFeel free to use the assets in and around this building for other projects as well.\n\n**Polycount as shown in blender (with instances)**\n\n(The polycount and object count might seem high, but by using instances the performance and memory use is very optimized.)\n\n•\tObjects: 4424 (2000 objects is a bush particle system)\n\n•\tVertices: 1,986,918\n\n•\tEdges: 4,023,586\n\n•\tFaces: 1,981,976\n\n•\tTriangles: 4,015,679\n\nPolycount as a full non-instanced mesh\n•\tObjects: 4424\n\n•\tVertices:  8,526,869\n\n•\tEdges:  16,480,744\n\n•\tFaces:  7,986,236\n\n•\tTriangles: 15.995,609\n\n\n**Native file**\n\n•\tBLEND (native)\n\n**Exports:**\nAll file exports are exported using blenders default settings. (grass not exported)\n\n•\tFBX (about 98MB, but can be zipped to 51mb)\n\n•\tOBJ\n\n•\tDAE\n\n•\tGLB\n\n•\tSTL\n\n•\tABC\n\n•\tPLY\n\n•\tUSDC\n\n•\tX3D\n\n**Textures**\n\nAll textures are from CC0 domain, so they are free to use however you like. Main sources are AmbientCG and Polyhaven.\n","imageAlt":"Classic Estate with interior for Blender Eevee 3D asset 1","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/classic-estate-with-interior-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XnFWyokWT6xcAxBwsgvdRXTm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%21thumb%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/XnFWyokWT6xcAxBwsgvdRXTm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%21thumb%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/classic-estate-with-interior-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/4041591/7f696d4e8e/classic-estate-with-interior-for-blender-eevee-and-cycles-3d-model-7f696d4e8e.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3083199","type":"listingItem","attributes":{"id":3083199,"title":"Pizza BLENDER 3D Model Cycles","price":29.0,"description":"Pizza in a takeaway box.\nPizza on a wooden plate and a slice of pizza on a plate\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Pizza BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/food/miscellaneous/pizza-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/V1WDbG3zvYXsmKWCRewFDAUi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/V1WDbG3zvYXsmKWCRewFDAUi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/pizza-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3083199/cf4ec8a288/pizza-blender-3d-model-cycles-3d-model-cf4ec8a288.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3833493","type":"listingItem","attributes":{"id":3833493,"title":"Bridge SUV 3D Scene for Blender Cycles","price":30.0,"description":"Car on bridge 3d scene for automotive rendering. The setup generates interesting, dynamic scenery, highlights, and shadows.\n\nFeatures:\n\n- Blender 3.2 + Cycles\n- 3D models, lights, and textures included\n- A complete studio for product rendering\n- Preset 4 Cameras\n- Ready to render","imageAlt":"rigged Bridge SUV 3D Scene for Blender Cycles","url":"https://www.cgtrader.com/3d-models/car/suv/bridge-suv-3d-scene-for-blender-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5r3VZU9HXFmjxHCd5yoWRpAA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/5r3VZU9HXFmjxHCd5yoWRpAA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/bridge-suv-3d-scene-for-blender-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/3833493/90e9901cae/bridge-suv-3d-scene-for-blender-cycles-3d-model-90e9901cae.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3083187","type":"listingItem","attributes":{"id":3083187,"title":"Pioneer Dj Music Set BLENDER 3D Model Cycles","price":29.0,"description":"Pioneer DJ music console with speakers and macbook\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Pioneer Dj Music Set BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/electronics/other/pioneer-dj-music-set-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DrUMqBJKKtfQcinJ5WT7Avxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/DrUMqBJKKtfQcinJ5WT7Avxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/pioneer-dj-music-set-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3083187/cf6a985924/pioneer-dj-music-set-blender-3d-model-cycles-3d-model-cf6a985924.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3231120","type":"listingItem","attributes":{"id":3231120,"title":"Classic villa 2021 Blender Eevee and Cycles 1","price":44.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete furnished villa with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic villa with a modern furnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount (whole scene excluding car)**\n\n•\tObjects: 2078\n\n•\tVertices: 1,357,809\n\n•\tEdges: 2,640,359\n\n•\tFaces: 1,304,136\n\n•\tTriangles: 2,621,702\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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Make your project as realistic as possible Easy as drag and drop in Blender 3+. All preview icons are RENDERED. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern contemporary villa with a furnished interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modeled house and doesn’t exist in the real world.\n\n\n**Car**\n\nThis furnished version features one of my car designs for free\nBy default the car is turned off in the render layers, but can be switched on.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors and window covers are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements, garden design and furniture is originally designed and modeled by me.\nThe artwork are renders from older projects, as well as procedurally generated canvas arts (these artworks are available in the blend file, but not exported into other file formats).\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Procedural art**\n\nThis house contains a few canvasses with modern art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace a existing piece with something newly generated\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n- Objects: 862\n- Verticles: 111,456\n- Edges: 210,470\n- Faces: 100,904\n- Triangles: 201,313\n\nFurniture only\n- Objects: 444\n- Verticles: 500,700\n- Edges: 975,312\n- Faces: 478,161\n- Triangles: 983,148\n\nHouse and furniture combined (whole scene by default)\n- Objects: 1306\n- Verticles: 612,156\n- Edges: 1,185,782\n- Faces: 579,065\n- Triangles: 1,184,461\n\nCar (disabled in the scene by default)\n- Objects: 52\n- Verticles: 1,176,386\n- Edges: 2,326,742\n- Faces: 1,151,878\n- Triangles: 2,316,176\n\n\n**Native file**\n- BLEND (native)\n\n**Exports:**\nAll file exports are exported using blenders default settings. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Video**\n\nThe YouTube video on this page shows the furnished villa. The furniture is not included for this version.\n\n\n**Short description**\n\nThis is a modern contemporary villa with interior for Blender Eevee and cycles. Its inspired by Modern Los Angeles mansions together with a original twist.\nThis is a original designed and modelled house and doesn’t exist in the real world.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and garden design is originally designed and modelled by me.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n•\tObjects: 864\n\n•\tVertices: 111,456\n\n•\tEdges: 210,470\n\n•\tFaces: 100,904\n\n•\tTriangles: 201,313\n\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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In addition, there are complex feather cards and maps, with a total number of 540,000 faces for all the feathers which significantly increase the realism. Fine rigging makes it possible to control every feather and more details for the animation. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, tongue, claws and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,602; polygons 10,574\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,304\u003cbr\u003e\nTongue: vertices 355; polygons 344\u003cbr\u003e\nClaws: vertices 3,824; polygons 3,802\u003cbr\u003e\nFeathers: vertices 732,488; polygons 543,986\u003cbr\u003e\nTotal: vertices 919,716; polygons 717,772\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Mask.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_Height.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_SSS.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Tail2Feather_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Bump.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_FK_follow controls whether the head rotates following CTR_spineroot_a.001;\u003cbr\u003e\nNeck_FK_follow controls whether the neck rotates following CTR_spineroot_a.001 in FK mode;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK controllers of the neck;\u003cbr\u003e\nNeck_IK_follow controls whether the head rotates following CTR_spineroot_a.001 in IK mode;\u003cbr\u003e\nCTR_spineroot_a.001 controls the movement of the center of the body.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R are IK controllers of the legs.\u003cbr\u003e\nCTR_FK_thigh.L, CTR_FK_shin.L, CTR_FK_foot.L, CTR_FK_thigh.R, CTR_FK_shin.R and CTR_FK_foot.R are leg controllers.\u003cbr\u003e\nCTR_leg_setting.L and CTR_leg_setting.R comes with two customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK mode of the legs;\u003cbr\u003e\nIK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.\u003cbr\u003e\nCTR_jaw_b opens the mouth.\u003cbr\u003e\nCTR_foldtailwing controls the folding and unfolding of the tail.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R fold the wings with Location quickly and conveniently, and improve the efficiency.\u003cbr\u003e\nEach feather comes with skinned bone and a separate FK controller, detailed controller and bending controller. Fine rigging makes it possible to control every feather conveniently. 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Do you think when I want create realistic materials, it is too hard in Blender and this takes me a lot of time? Do you think when I create complicate material, node setup looks like spider web and confusing? Do you think why Blender has not easy setup interface like other render engines, example Vray, Arnold, Corona etc? If you think like these, then VSHADE is exactly what you are looking for.\n\nVSHADE is a node group collection developed for Blender. The most important feature of this collection is that it is, an easy to setup, all-in-one material system, that is not in the Blender. In the same time, it can do this as high quality as possible and physically corrected, and also compatible for PBR material setup (it supports **METALLIC** and **SPECULAR** workflows). It has a lot of material nodes for this. With this node groups can be setup a material of desired level. If you want you can use **Uber** node system that all-in-one, or other node groups for specific needs (solid, refraction, glass, glossy, SSS etc.) and you can create desired materials easily and realistic.\n\nVSHADE is especially developed by reference to V-Ray system. As you can easily see, many of the VSHADE's settings are very similar to the V-Ray settings. That's why the V-Ray users can easily adapt to the VSHADE system.\n\n** **\n\u003e **You can also look VMATS Material Library for Blender Cycles and Eevee**\n\n\u003e **( https://www.cgtrader.com/3d-models/textures/architectural-textures/vmats-material-library-for-blender-vshade )**\n** **\n\u003e **VSHADE 1.8.2 released...**\n** **\n\u003e **Vshade works under Blender 2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, 4.4, 5.0 and newer versions. Vshade will update for new Blender versions.**\n** **\n\u003e **For detailed informations of all nodes, please download and read documentation pdf.**\n** **\n\n**KEY FEATURES**\n\n- **Easy to use**,  All in one,  **Clear interface**,  Well documented\n- Example scenes,  **PBR Ready (supports \"METALLIC\" and \"SPECULAR\" workflows)**\n- **Integrated directly in Blender**,  Totally Linear Workflow,  **ANISOTROPIC SHADER FOR EEVEE**\n- PARALLAX OCCLUSION MAP (POM),  Realistic and Physically Correct **ABSORPTION**\n- Realistic and Continious DISPERSION**,  Realistic Refraction,  **MICRO ROUGHNESS**\n- Roughness based **PHYSICALLY CORRECT FRESNEL**,  Separated Refraction and Reflection\n- **CONDUCTIVE FRESNEL (for metals)**,  Limitable Per Material Bounce (MAX DEPTH) and Exit Color\n- **Metalness** and **Edge Tint** support,  **THIN FILM (INTERFERENCE)** node\n- CUSTOM SHADOW and Affect Shadow,  **FAKE CAUSTICS**,  EFFECT nodes\n- Realistic **SKIN** node,  Realistic **HAIR** node,  Realistic **CAR PAINT** node\n- Realistic **VOLUMETRIC** node,  Realistic **FLAME** node, **NORMAL COMBINER**,  NORMAL MAP MERGER\n- 33 HQ **PROCEDURAL TEXTURE** NODES (Asphalt), (Brick Tiles), (Cardboard), (Caustics), (Cobblestone), (Concrete), (Cork), (Desert), (Eye), (Galaxy), (Gas Planet), (Granite), (Ground), (Marble), (Moon)\n- Custom Transparent,  **TWO SIDED** nodes,  **Seamless Texture Animation**\n- **EDGE DETECTION** nodes,  **DIRT**, **GRUNGE** and **SCRATCH** nodes\n- Multiple Blend nodes,  **Color Levels** nodes,  **Special nodes**\n- Custom Gradient nodes,  **Falloff nodes**,  Color nodes\n- **Math nodes**,  Vector Math nodes,  **Logic Nodes (IF)**,  Vector Transform nodes\n\n**PLUS**\n\n- **IOR List Table**,  Reflection Roughness Table,  **Refraction Roughness Table**\n- Diffuse Roughness (Sigma) Table,  **Reflection Ratios Table**,  Subsurface Scattering Values Table\n- **Abbe Values (for Dispersion) Table**,  Color Temperature Table for Light Sources,  **Light Lumen Values Table**\n\n**DOCUMENTS**\n\n- Vshade ( **https://www.mediafire.com/folder/r1hm6c80ov79j/Vshade** )\n\n**REVIEW**\n\n- BlenderNation ( **https://www.blendernation.com/2020/12/30/blender-review-vshade-shaders-and-vmats-materials/** )\n\n**CONTACT US**\n\n- For more details, please visit **https://hikmetkoyuncu.blogspot.com**\n- Got questions not on FAQ? We'd love to hear from you. Email to **hikmetkoyuncuproducts@gmail.com**\n\n**FAQ**\n\n\u003e **Why should I buy it?**\n\n\u003e For professionals, time is money. Creating a realistic material generally too hard and time consuming. An average scene has many objects, and each object has at least one material. When we start create materials for all of this objects, this takes much much more time. When you have to repeat this action for every scene, every time you need to waste your time. And time is money.\n\n\u003e For amateurs, I think there are master artists who are great at creating materials! I can not understand how they do it. But I want to create great materials and great scenes too. How can I do? Blender's shader system can be too complicated when I want create realistic materials.  I want create realistic materials easily and I don't want my shader setup turns like spider web.\n\n\u003e **How many nodes do I get purchased?**\n\n\u003e Vshade contains 376 nodes.\n\n\u003e **Can I use this on my commercial projects?**\n\n\u003e Absolutely! You're free to do this as long as you don't sell and/or redistribute the nodes in the raw format and claim exclusive ownership.\n\n\u003e **Why the cheap price for such high quality?**\n\n\u003e We believe in empowering the Blender community of artists and this is our way of making it accessible to everyone - students and professionals alike.\n","imageAlt":"VSHADE Professional Shader System for Blender Cycles 3D 1","url":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/vshade-professional-shader-system-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BMfpHuXPGYtYA6NWYKvFgoYx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview01.jpg","gridUrl":"https://media.cgtrader.com/variants/BMfpHuXPGYtYA6NWYKvFgoYx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/rendering/vshade-professional-shader-system-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":119,"name":".py","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/2413317/83bf46f755/vshade-professional-shader-system-for-blender-cycles-and-eevee-3d-model-83bf46f755.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3672478","type":"listingItem","attributes":{"id":3672478,"title":"Sparrow Animated VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is a sparrow model with textures, realistic feathers and fur, very fine rigging, and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of the body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,170; polygons 25,136\u003cbr\u003e\nPupils*2: vertices 610; polygons 640\u003cbr\u003e\nThird eyelids*2: vertices 193; polygons 192\u003cbr\u003e\nSclerae*2: vertices 482; polygons 512\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nFeathers: vertices 9,819; polygons 6,772\u003cbr\u003e\nTotal: vertices 37,745; polygons 34,780\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.\u003cbr\u003e\nCTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.\u003cbr\u003e\nCTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.\u003cbr\u003e\nCTR_breath controls the breath of the body.\u003cbr\u003e\nCTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.\u003cbr\u003e\nCTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R fold the wings fast by the Location.\u003cbr\u003e\nCTR_tailfeather controls folds tail feathers by the location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-6\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-141\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Sparrow Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A4_Sparrow_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A4_Sparrow_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3672478/b535397061/sparrow-animated-vfx-grace-3d-model-b535397061.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3570575","type":"listingItem","attributes":{"id":3570575,"title":"Daylight Studio Car scene for blender cycles","price":5.99,"description":"*IMPORTANT Bugatti Tourbillon model not included*\nGet it here: https://www.cgtrader.com/3d-models/car/sport-car/bugatti-tourbillon-870c7b48-10e8-4226-b4ad-124e0b153d5f\n\nJust a basic exterior scene ready to render (cycles) with procedural nodes, also remember to define the right dimensions for your car model. :))\n*Additionally if you want to use the materials with textures (for others 3d softwares than blender) use the file *\"non procedural...\"* and the obj model in it for the correct uv map\n\nBased on a real car studio:\nhttps://calvertstudios.com/spain-photography-studios/white-daylight-studio/\n\nDimensions: \n17 Metres x 35 Metres and 6 Metres walls\n\nMisc:\n\nIf you're buying my models, please consider giving the rating score. It helps other people to decide about buying models from me\n\n\n\n","imageAlt":"3D model Daylight Studio Car scene for blender cycles","url":"https://www.cgtrader.com/3d-models/vehicle/other/daylight-studio-car-scene-for-blender-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tSZRBWc4BYsbjXBLpxqYcnHA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/new%20thumbnail%20%2724.jpg","gridUrl":"https://media.cgtrader.com/variants/tSZRBWc4BYsbjXBLpxqYcnHA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/new%20thumbnail%20%2724.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/daylight-studio-car-scene-for-blender-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3570575/4905bd9004/daylight-studio-car-scene-for-blender-cycles-3d-model-4905bd9004.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6716974","type":"listingItem","attributes":{"id":6716974,"title":"2026 Modern Modular House 4 for Blender Eevee and Cycles","price":99.0,"description":"This is a high quality modular modern large mansion with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 5 bedrooms\n- 6 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 5,912\n- Verts: 6,737,498\n- Faces: 3,543,441\n- Tris: 5,534,203\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"2026 Modern Modular House 4 for Blender Eevee and 3D","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-4-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2j1bh0ntxua8h42ir6mxu60yy0vh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/2j1bh0ntxua8h42ir6mxu60yy0vh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-4-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6716974/2030a70ee6/2026-modern-modular-house-4-for-blender-eevee-and-cycles-3d-model-2030a70ee6.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3290513","type":"listingItem","attributes":{"id":3290513,"title":"Large Mansion 2021 Blender Eevee and Cycles 1 without furniture","price":39.99,"description":"**NOTE**  (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains an unfurnished mansion with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic mansion with modern elements and a unfurnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Video**\n\nThe video on this page shows the furnished version of this house\nThe furniture is not included in this house.\n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount **\n\n•\tObjects: 2887\n\n•\tVertices: 846,293\n\n•\tEdges: 1,655,441\n\n•\tFaces: 833,393\n\n•\tTriangles: 1,599,414\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. 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So they render very fast, so its easy to incorperate them in your abstract or sci fi animation.\n\nAll the shaders are in different blend files.","imageAlt":"30 awesome energy effects for Blender cycles 3D 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Neutral Arms - Cinematic Edition","price":29.99,"description":"**Realistic neutral arms 3D model for Blender 4+ Cycles**\n\nBalanced athletic anatomy, neutral skin tone, multiresolution sculpt with 8K displacement, full AXIS Rig (Rigify-based) with IK/FK, Particle Hair, and 4K PBR textures.\n\n---\n\nBlender-native neutral arms for Cycles production renders. Athletic build, subtle veins, neutral skin tone - versatile fit for any character type. 548K polygons at full multires, 8K displacement, 4K PBR textures. Full AXIS Rig (Rigify-based) with IK/FK switching and Particle Hair.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Multires mesh: **548,034 verts / 1,095,680 tris** (level 3)\n- Multiresolution modifier, 3 levels of sculpt detail\n- Quad-only, no n-gons, organized UVs\n\n## Textures (PBR)\n\n- **8K**: Displacement, Normal\n- **4K**: Albedo, Roughness, Specular\n- Optimized for physically-accurate shading in Cycles\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso, bone-driven shapekey corrections\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Hair\n\n- Particle Hair with Children for realistic arm hair\n\n## Materials\n\n- Principled BSDF, material zones: arms, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"Realistic Neutral Arms - Cinematic Edition 3D","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-rigged-arm-v2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d2ksbq7522jsxn44guaj7d1wjwud/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/d2ksbq7522jsxn44guaj7d1wjwud/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-rigged-arm-v2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/5789734/eb4aff2463/realistic-neutral-arms-cinematic-edition-3d-model-eb4aff2463.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6704034","type":"listingItem","attributes":{"id":6704034,"title":"2026 Modern Modular House 3 for Blender Eevee and Cycles","price":43.0,"description":"This is a high quality modular modern house with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 2 bedrooms\n- 2 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 1,394\n- Verts: 5,765,744\n- Faces: 2,837,479\n- Tris: 4,195,572\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"2026 Modern Modular House 3 for Blender Eevee and 3D","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-3-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1y162m9xnnsr0xm1dzxowxeinq89/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/1y162m9xnnsr0xm1dzxowxeinq89/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-3-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6704034/cfdae60373/2026-modern-modular-house-3-for-blender-eevee-and-cycles-3d-model-cfdae60373.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6699785","type":"listingItem","attributes":{"id":6699785,"title":"2026 Modern Modular House 2 For Blender Eevee And Cycles","price":69.0,"description":"This is a high quality modular modern sandstone villa with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n3 bedrooms\n\n2.5 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 3,429\n- Verts: 6,215,864\n- Faces: 3,229,181\n- Tris: 4,974,215\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"3D model 2026 Modern Modular House 2 For Blender Eevee And","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-2-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/udt8h8vomv7mh571je0wsuw0dptj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/udt8h8vomv7mh571je0wsuw0dptj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-2-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6699785/cfa4702f4b/2026-modern-modular-house-2-for-blender-eevee-and-cycles-3d-model-cfa4702f4b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494534","type":"listingItem","attributes":{"id":3494534,"title":"Young Sheep With 5 Animations  VFX Grace","price":429.0,"description":"**Introduction**\u003cbr\u003e\nThis is a young lamb model with multiple 4K PBR maps, fur, rigging, and 5 animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 49,224; polygons 49,222\u003cbr\u003e\nLacrimal Glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal Caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,340; polygons 2,368\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 136,870; polygons 135,800\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Normal.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_SSS.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Specular.png, 4096*4069\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode;\u003cbr\u003e\n    knee_shake is to solve the knees jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L/R have customized attributes:\u003cbr\u003e\n    IK/FK controls the IK/FK switch of hind legs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_OpenToe_F/B.L/R control the extension and flexion of the toes.\u003cbr\u003e\neye.L/R.001 control the winkle.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-360;\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-240;\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-360;\u003cbr\u003e\nUnlooped lying animation at 30 fps, frame range 0-307;\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-160;\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIf the large amount of hair isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair;\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Young Sheep With 5 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-5-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YES34SGzNw3N3AXANJJHqZW3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A1_Lamb_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/YES34SGzNw3N3AXANJJHqZW3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A1_Lamb_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-5-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494534/585988e247/young-sheep-with-5-animations-vfx-grace-3d-model-585988e247.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3906932","type":"listingItem","attributes":{"id":3906932,"title":"Wings cycles angel","price":7.0,"description":"I tought this as angel wings but you may use it whatever way you want. There is a simple wing claping animation, which can be found in blender file. It is rigged with drivers in blender and rig is easy to pose. It is forward kinematic but you can adjust it for your needs as inverse kinematic etc..\n\nArmature is made in Blender,  in exports some aspects of it is broken and you may need to do some rework on armature/skeleton for another program.\n\nIt is rather light weight and low poly.\n\nTextures (inside.rar):\nAlbedo 2k \nNormal 2k\n","imageAlt":"Wings 3D asset animated 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Silver Imac BLENDER 3D Model Cycles","price":29.0,"description":"Set for desktop and office\n\nhigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nDifferent Colors\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"t-x10 Workplace Silver Imac BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/interior/office-interior/workplace-silver-imac-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wdrpt3inLvyLZvLk5Bf3aeoy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/wdrpt3inLvyLZvLk5Bf3aeoy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/office-interior/workplace-silver-imac-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"interior","subcategorySlug":"office-interior","categoryTitle":"Interior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/3101205/44131a46b7/workplace-silver-imac-blender-3d-model-cycles-3d-model-44131a46b7.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3062914","type":"listingItem","attributes":{"id":3062914,"title":"Projector Acer With Screens Set BLENDER 3D Model Cycles","price":29.0,"description":"Projector Acer with Screens high quality 3d models ready to use for your visualization or other projekts. \n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nSet icloud next models:\n\nAcer H6521BD Projector Black and White\n\nThe file consists of:\n\n- Blend file format\n\n- OBJ file format\n\n- Textures\n\nSet icloud next mo","imageAlt":"Projector Acer With Screens Set BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/electronics/other/projector-acer-with-screens-set-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7KuRcQd1kY67NMqvarXUVf6A/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/7KuRcQd1kY67NMqvarXUVf6A/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/projector-acer-with-screens-set-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3062914/e59234a35b/projector-acer-with-screens-set-blender-3d-model-cycles-3d-model-e59234a35b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6102731","type":"listingItem","attributes":{"id":6102731,"title":"Realistic Female Arms - Cinematic Edition","price":29.99,"description":"**Realistic female arms 3D model for Blender 4+ Cycles **\n\nMultiresolution sculpt with 8K displacement, full AXIS Rig (Rigify-based) with IK/FK, Particle Hair, and 4K PBR textures for cinematic production.\n\n---\n\nBlender-native female arms with high-resolution multiresolution sculpt for Cycles production renders. 548K polygons at full multires, 8K displacement, and 4K PBR textures. Full AXIS Rig (Rigify-based) with IK/FK switching, bone-driven shapekey corrections, and Particle Hair system. Self-contained .blend file, all textures embedded.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Multires mesh: **548,034 verts / 1,095,680 tris** (level 3)\n- Multiresolution modifier, 3 levels of sculpt detail\n- Quad-only, no n-gons, organized UVs\n\n## Textures (PBR)\n\n- **8K**: Displacement, Normal\n- **4K**: Albedo, Roughness, Specular\n- Optimized for physically-accurate shading in Cycles\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso\n- Bone-driven shapekey corrections for smooth deformation\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)\n- Pose tools: reset, copy, paste, mirror, bilateral flip\n- Viewport simplify toggle with subdivision and particle density controls\n- Rig selector for multi-character scenes\n- Bone group visibility toggles, auto-update checker\n\n## Hair\n\n- Particle Hair with Children for realistic arm hair\n- Editable hair materials optimized for Cycles\n\n## Materials\n\n- Principled BSDF, fully editable grouped node networks\n- Material zones: arms, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"3D Realistic Female Arms - Cinematic Edition","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-arms-cinematic-edition","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h8fjzpyfj9fwwhbybqbcz0owq4o7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/h8fjzpyfj9fwwhbybqbcz0owq4o7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-arms-cinematic-edition","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6102731/daef55a859/realistic-female-arms-cinematic-edition-3d-model-daef55a859.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4425981","type":"listingItem","attributes":{"id":4425981,"title":"Bird Coracias Caudatus VFX Grace","price":220.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality coracias caudatus model with high-quality 4K maps, fur, riggings and 5 realistic animations. The feathers are all made and layered after real reference, and the body feathers are made as facets. Each piece of feather has a separate controller and can be controlled separately, and there is also a preset wing-folding controller. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes and all feathers(multiple objects).\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,291; polygons 32,232\u003cbr\u003e\nEyes: vertices 3,144; polygons 3,136\u003cbr\u003e\nFeathers: vertices 239,637; polygons 164,471\u003cbr\u003e\nTotal: vertices 275,072; polygons 199,839\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an Fbx file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BackFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChinFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_EarFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1005.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1006.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1007.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1008.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1005.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1006.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1007.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1008.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1009.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_HeadFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U02_BaseColor.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nROOT controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller;\u003cbr\u003e\nIK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode;\u003cbr\u003e\nLeg_IK/FK.Land Leg_IK/FK.R switch between IK/FK of the legs non-seamlessly.\u003cbr\u003e\nCTR_gravity_a and CTR_gravity_b control the front and rear center of gravity of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.\u003cbr\u003e\nCTR_FK_neck_d, CTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.\u003cbr\u003e\nCTR_Head is the controller of the head.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b are controllers of the jaw.\u003cbr\u003e\nCTR_pupil.L and CTR_pupil.Rare controllers of the eyes.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the winkling.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the wing-folding effect by Location, which improves productivity.\u003cbr\u003e\nCTR_Tail controls the folding and unfolding of the tail feathers by Location.\u003cbr\u003e\nThere are more detailed controllers of the body and talons.\u003cbr\u003e\nEach feather comes with a separate controller, which enables the feathers to be controlled both individually or entirely.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped looking-around animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped taking-off animation at 30 fps, frame range 0-265\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"Bird Coracias Caudatus VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4425981/ef98745399/bird-coracias-caudatus-vfx-grace-3d-model-ef98745399.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494585","type":"listingItem","attributes":{"id":3494585,"title":"Assaf Sheep02 With 1 Animation  VFX Grace ","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model.The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"Assaf Sheep02 With 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep02_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep02_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494585/5aab734971/assaf-sheep02-with-1-animation-vfx-grace-3d-model-5aab734971.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4989155","type":"listingItem","attributes":{"id":4989155,"title":"Silverback Gorilla Animation  VFX Grace","price":389.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,759; polygons 36,634\u003cbr\u003e\nLens: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 964; polygons 1,024\u003cbr\u003e\nUpper teeth: vertices 8,720; polygons 8,688\u003cbr\u003e\nLower teeth: vertices 8,016; polygons 7,984\u003cbr\u003e\nOral cavity: vertices 24,129; polygons 23,920\u003cbr\u003e\nTotal: vertices 79,552; polygons 79,274\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c and CTR_spine_c.001 control the front spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nFK_follow controls whether the forelegs rotates following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_parent controls whether the forelegs moves following the movement of the center of gravity;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.\u003cbr\u003e\nCTR_jaw_a controls the jaw.\u003cbr\u003e\nCTR_lip_U controls the upper lip.\u003cbr\u003e\nCTR_lip_D controls the lower lip.\u003cbr\u003e\nCTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped watching animation at 30 fps, frame range 0-279\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\nUnlooped running animation at 30 fps, frame range 0-153\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-125\u003cbr\u003e\nUnlooped BeatChest animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Silverback Gorilla Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0R_SilverbackGorilla_Effect%20map00000.jpg","gridUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0R_SilverbackGorilla_Effect%20map00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989155/2ea1c299c7/silverback-gorilla-animation-vfx-grace-3d-model-2ea1c299c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3153192","type":"listingItem","attributes":{"id":3153192,"title":"Modern villa 2021 Blender Eevee and Cycles 1 without furniture","price":24.99,"description":"**NOTE ** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a complete house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Video**\n\nThe youtube video on this page shows the furnished villa. The furniture is not included for this version.\n\n\n**Short description**\n\nThis is a modern contemporary villa with interior for Blender eevee and cycles. Its inspired by Modern Los Angeles mansions together with a orginal twist.\nThis is a orginal designed and modeled house and doesn’t exist in the real world.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles \n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\nThe car and 3D grass particles are turned off in the viewport for optimization reasons, but are easy to enable in the outliner.\nIf you need more performance, you can turn off more layers like the vegetation, interior lights or lowering the shadow resolution.\n\n\n**Cycles**\n\nAll cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Originality**\n\nThe complete structure, all elements and garden design is originally designed and modeled by me.\n\n\n**Eevee**\n\nThis scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like interior doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.\n\nThe 3D grass is a particle system and can't be exported from Blender.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Materials**\n\nThis project uses high quality PBR materials.\n\n\n**Polycount**\n\nEven though this project has more detail than my older projects, the polycount is optimized\n\nHouse without furniture\n- Objects: 902\n- Verticles: 130,910\n- Edges: 249,196\n- Faces: 121,641\n- Triangles: 236,984\n\n\n\n**Native file**\n\n- BLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass and pool water not exported)\n- FBX\n- OBJ\n- DAE\n- GLB\n- STL\n- ABC\n- PLY\n- USDC\n- X3D\n\n","imageAlt":"3D model Modern villa 2021 Blender Eevee and Cycles 1 1","url":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rP7MykADBxdiXMH6epvjVVZi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/rP7MykADBxdiXMH6epvjVVZi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3153192/82907488dd/modern-villa-2021-blender-eevee-and-cycles-1-without-furniture-3d-model-82907488dd.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4959893","type":"listingItem","attributes":{"id":4959893,"title":"Jaguar-Panthera Onca- Animated   VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody polygons 27,262\u003cbr\u003e\nPaws polygons 6,080\u003cbr\u003e\nEyeballs polygons 3,968\u003cbr\u003e\nInner eyeballs polygons 1,280\u003cbr\u003e\nCorneas: polygons 368\u003cbr\u003e\nEyelid peelings: polygons 240\u003cbr\u003e\nLacrimal glands: polygons 736\u003cbr\u003e\nTongue: polygons 560\u003cbr\u003e\nTotal: vertices 40,169, polygons 40,126\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a blender project and models like abc, fbx, obj, stl, and 3ds.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N8300_PantheraOnca_Body_ID.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Hair_BaseColor.png, 8192 *8192\u003cbr\u003e\nJW0N8300_PantheraOnca_OralCavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJW0N8300_PantheraOnca_Skin_BaseColor.png, 8192 *8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nThere is a complete control system to make it easier to create complex animation and posture flexibly.\u003cbr\u003e\n\n**Functions listed:**\u003cbr\u003e\n\nElbow and knee pole vector\u003cbr\u003e\nStretchable legs and arms\u003cbr\u003e\nFace controller and facial expression control panel\u003cbr\u003e\nIK and FK of Limbs, with switchable controller\u003cbr\u003e\nThe following effect of neck and head, with customizable switch\u003cbr\u003e\nCartilage controller of body, limbs, neck, tail.\u003cbr\u003e\nMultiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13;\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-38;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nPutting it in your project to render without any cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external addons needed.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nThe character can be rendered directly in this scene.\u003cbr\u003e\n\n**Hair Introduction**\u003cbr\u003e\n\nThe rendering time is long because of the large amount of hair. You can optimize the hair in the background. List the optimization methods below:\u003cbr\u003e\n\nDecreasing the numbers of hair children, and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of interpolated spine\u003cbr\u003e\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-panthera-onca-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WWu39z6C8KHSJ72j6D4rqDxU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZB_20200925_Panthera%20onca.jpg","gridUrl":"https://media.cgtrader.com/variants/WWu39z6C8KHSJ72j6D4rqDxU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZB_20200925_Panthera%20onca.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-panthera-onca-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4959893/fca9573440/jaguar-panthera-onca-animated-vfx-grace-3d-model-fca9573440.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494557","type":"listingItem","attributes":{"id":3494557,"title":"Young Sheep with 1 Animation VFX Grace","price":270.0,"description":"**Introduction**\u003cbr\u003e\nThis is a young lamb model with multiple 4K PBR maps, fur, rigging, and 1 animation. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 49,224; polygons 49,222\u003cbr\u003e\nLacrimal Glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal Caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,340; polygons 2,368\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 136,870; polygons 135,800\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Normal.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_SSS.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Specular.png, 4096*4069\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode;\u003cbr\u003e\n    knee_shake is to solve the knees jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L/R have customized attributes:\u003cbr\u003e\n    IK/FK controls the IK/FK switch of hind legs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_OpenToe_F/B.L/R control the extension and flexion of the toes.\u003cbr\u003e\neye.L/R.001 control the winkle.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-240;\u003cbr\u003e \n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIf the large amount of hair isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair;\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Young Sheep with 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494557/5236e76ae7/young-sheep-with-1-animation-vfx-grace-3d-model-5236e76ae7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3367266","type":"listingItem","attributes":{"id":3367266,"title":"Modern villa 2021 Blender Eevee and Cycles 3 without furniture","price":29.99,"description":"**NOTE** (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.\n\nThis project is developed in blender 2.93.0\n\nThis download contains a unfurnished mansion with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a modern mansion with a unfurnished interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Video**\n\nThe video on this page shows the furnished version of this house\nThe furniture is not included in this house.\n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount**\n\n•\tObjects: 1564\n\n•\tVertices: 173,477\n\n•\tEdges: 326,909\n\n•\tFaces: 156,459\n\n•\tTriangles: 313,513\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass and pool water not exported)\n\n•\tFBX\n\n•\tOBJ\n\n•\tDAE\n\n•\tGLB\n\n•\tSTL\n\n•\tABC\n\n•\tPLY\n\n•\tUSDC\n\n•\tX3D\n\n\n\n","imageAlt":"3D model Modern villa 2021 Blender Eevee and Cycles 3 1","url":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-3-without-furniture","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ts2QGm56GpqqTARctZQcwQAd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Ts2QGm56GpqqTARctZQcwQAd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/modern-villa-2021-blender-eevee-and-cycles-3-without-furniture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3367266/60f002f7c1/modern-villa-2021-blender-eevee-and-cycles-3-without-furniture-3d-model-60f002f7c1.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3062962","type":"listingItem","attributes":{"id":3062962,"title":"Home Electrification BLENDER 3D Model Cycles","price":29.0,"description":"A set of items for home electricians high quality 3d models ready to use for your visualization.\n\n Easy to use in your interiors projekts. Sockets are flat. No need to make holes in the walls to use this models\n\nSwitches and sockets Gira e2\n\nVideo door phone Commax CDV-43K\n\nElectrical guards and fuses\n\nModels have proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- OBJ file format\n\n- Textures","imageAlt":"Home Electrification BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/electronics/other/home-electrification-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M1wsQZbT5sGTh6on9u25SYjt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/M1wsQZbT5sGTh6on9u25SYjt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/home-electrification-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3062962/89c83462db/home-electrification-blender-3d-model-cycles-3d-model-89c83462db.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4500575","type":"listingItem","attributes":{"id":4500575,"title":"Male Mallard Animation VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a male mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, body side, oral cavity, tongue, teeth, sclerae, irises, third eyelids, foot, paws, feathers, back feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,807; polygons 10,748\u003cbr\u003e\nBody side: vertices 520; polygons 450\u003cbr\u003e\nOral cavity: vertices 13,996; polygons 13,912\u003cbr\u003e\nTongue: vertices 7,885; polygons 7,884\u003cbr\u003e\nTeeth: vertices 380; polygons 76\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nIrises: vertices 1,092; polygons 1,152\u003cbr\u003e\nThird eyelids : vertices 1,156; polygons 1,216\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nPaws: vertices 1,992; polygons 1,920\u003cbr\u003e\nFeathers: vertices 146,032; polygons 107,410\u003cbr\u003e\nBack Feathers: vertices 25; polygons 16\u003cbr\u003e\nTotal: vertices 203,725; polygons 164,624\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A6_Mallard_Male_TailFeather_F_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_TailFeather_B_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ShoulderFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Bump.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather03_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_Scapulars03_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_Scapulars03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ChestFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ChestFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it has customized attributes:\u003cbr\u003e\nLeg_IKFK.L and Leg_IKFK.R control the non-seamless IK/FK switch of the legs;\u003cbr\u003e\nNeck_Follow01 and Neck_Follow02 control whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IKFK control the non-seamless IK/FK switch of the neck;\u003cbr\u003e\nRepair_Stand_Leg_Jiggle.L and Repair_Stand_Leg_Jiggle.R fix the jittering;\u003cbr\u003e\nTail_Follow01 and Tail_Follow02 control whether the tail moves following the parent controller;\u003cbr\u003e\nToe_Inherit_Rotation controls whether the toes rotate following the parent controller;\u003cbr\u003e\nWing_IKFK.L and Wing_IKFK.R control the IK/FK switch of the wings.\u003cbr\u003e\nCTR_torse controls the center of gravity of the body.\u003cbr\u003e\nCTR_FK_Tail01, CTR_FK_Tail02, CTR_FK_Tail03 and CTR_FK_Tail04 control the latter part of the body.\u003cbr\u003e\nCTR_FK_Spine01, CTR_FK_Spine02 and CTR_FK_Spine03 control the former part of the body.\u003cbr\u003e\nCTR_IK_Neck01, CTR_IK_Neck02... CTR_IK_Neck07 control the neck in IK mode.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_IK_root_Foot.L and CTR_IK_root_Foot.R control the feet.\u003cbr\u003e\nCTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Haw.L and CTR_Haw.R control the movement of the third eyelids.\u003cbr\u003e\nCTR_Eye.L and CTR_Eye.R control the orientation of the eyes.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-320\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped eating01 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped eating02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped combing animation at 30 fps, frame range 0-375\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12 or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 8 or larger;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12 or larger;\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Male Mallard Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/other/male-mallard-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5bAm28W33aYni6E9KEWNuCjQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A6_Mallard_Male_Swim_Display_4K.jpg","gridUrl":"https://media.cgtrader.com/variants/5bAm28W33aYni6E9KEWNuCjQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A6_Mallard_Male_Swim_Display_4K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/male-mallard-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4500575/3370f0e361/male-mallard-animation-vfx-grace-3d-model-3370f0e361.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266954","type":"listingItem","attributes":{"id":6266954,"title":"Black Jaguar 3D Blender","price":389.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality black jaguar model with 4K textures, rigging and two realistic animations. It comes with realistic muscle structure and a highly detailed body model. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, tongue, nails, pupils, eyeballs, lacrimal glands and tears.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 43,961; polygons: 43,934\u003cbr\u003e\nTongue: vertices: 2,265; polygons: 2,240\u003cbr\u003e\nNails: vertices: 6,112; polygons: 6,080\u003cbr\u003e\nPupils: vertices: 4,996 ; polygons: 4,992\u003cbr\u003e\nEyeballs: vertices: 3,972; polygons: 3,968\u003cbr\u003e\nLacrimal glands: vertices: 744; polygons: 736\u003cbr\u003e\nTears: vertices: 1,008; polygons: 960\u003cbr\u003e\nTotal: vertices: 63,058; polygons: 62,910\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJW0P2700_BlackJaguar_Body_ID.png, 40964096\u003cbr\u003e\nJW0P2700_BlackJaguar_Hair_BaseColor.png, 81928192\u003cbr\u003e\nJW0P2700_BlackJaguar_OralCavity_BaseColor.png, 40964096\u003cbr\u003e\nJW0P2700_BlackJaguar_Skin_BaseColor.png, 81928192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_B_Spine, CTR_M_Spine and CTR_F_Spine control the spine.\u003cbr\u003e\nCTR_neck_FK.002, CCTR_neck_FK.003, CTR_neck_FK.004... are neck controllers.\u003cbr\u003e\nCTR_Head is the head controller.\u003cbr\u003e\nCTR_tail_FK.001, CTR_tail_FK.002, ……CTR_tail_FK.008 are FK controllers for the tail.\u003cbr\u003e\nCTR_F_foot.L and CTR_F_foot.R are IK controllers for the front legs.\u003cbr\u003e\nCTR_F_Leg_IKFK.L and CTR_F_Leg_IKFK.R switch between IK and FK for the front legs with the location on the Y axis.\u003cbr\u003e\nCTR_B_foot.L and CTR_B_foot.R are IK controllers for the hind legs.\u003cbr\u003e\nCTR_B_Leg_IKFK.L and CTR_B_Leg_IKFK.R switch between IK and FK for the hind legs with the location on the Y axis.\u003cbr\u003e\nCTR_chin and CTR_chin.002 control the opening of the mouth.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, as well as a UI panel, which facilitates the creation of more detailed facial expressions.\u003cbr\u003e\nAnd more detailed controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nLoopable running animation at 30 fps, frame range 0-104\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-380\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Black Jaguar 3D Blender animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-jaguar-3d-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5adpe3u6dvirxsbbawo1a4f5k6ag/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-jaguar-3d-blender-black-jaguar-model-textures-hair-rigging-animation-3d-model-8da6b0c5f0.jpg","gridUrl":"https://media.cgtrader.com/variants/5adpe3u6dvirxsbbawo1a4f5k6ag/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-jaguar-3d-blender-black-jaguar-model-textures-hair-rigging-animation-3d-model-8da6b0c5f0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-jaguar-3d-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6266954/8da6b0c5f0/black-jaguar-3d-blender-3d-model-8da6b0c5f0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6819945","type":"listingItem","attributes":{"id":6819945,"title":"2026 Modern Modular House 13 for Blender Eevee and Cycles","price":59.0,"description":"This is a high quality modern brutalist villa with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 4 bedrooms\n- 5.5 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 2,698\n- Verts: 7,389,891\n- Faces: 3,810,334\n- Tris: 5,995,226\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"2026 Modern Modular House 13 for Blender Eevee 3D model 1","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-13-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u1wi2u0if81nx2q1icvvkvn0u4hf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/u1wi2u0if81nx2q1icvvkvn0u4hf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-13-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6819945/d63be27a4b/2026-modern-modular-house-13-for-blender-eevee-and-cycles-3d-model-d63be27a4b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3101578","type":"listingItem","attributes":{"id":3101578,"title":"Guitar Case BLENDER 3D Model Cycles","price":29.0,"description":"Yamaha Guitar Fender Case\nOpen with guitar and closed\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Guitar Case BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/interior/other/guitar-case-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BLnySSGttajmmMDTbxnXHA7f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/BLnySSGttajmmMDTbxnXHA7f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/guitar-case-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3101578/f349aa7209/guitar-case-blender-3d-model-cycles-3d-model-f349aa7209.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4436807","type":"listingItem","attributes":{"id":4436807,"title":"Red-Crowned Crane Animation VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a red-crowned crane model with multiple 4K maps, realistic fur, detailed riggings and animations. It comes with realistic feather effects and detailed riggings, as well as wing-folding animations. The detailed feather control system allows you to control each piece of feather. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consistes of the body, tongue, headsarcoma, two pupils, two scleras, feathers.-\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 26,065; polygons 26,034\u003cbr\u003e\nTongue: vertices 138; polygons 136\u003cbr\u003e\nHeadSarcoma: vertices 26,282; polygons 24,736\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nScleras: vertices 1,092; polygons 1,152\u003cbr\u003e\nFeathers: vertices 186,753; polygons 134,486\u003cbr\u003e\nTotal: vertices 241,422; polygons 187,696\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_Normal.1002.tga, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather01_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather01_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather02_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather02_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Eye_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Humeral_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Humeral_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Humeral_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Rectrices_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Rectrices_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Rectrices_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR1_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR1_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR1_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR2_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR2_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR2_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesSE_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesSE_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesSE_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Sarcoma_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Sarcoma_ID.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Sarcoma_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Sarcoma_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Sarcoma_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_WingCoverts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_WingCoverts_Cavity.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_WingCoverts_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_WingCoverts_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather01_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_CoverFeather02_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Humeral_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_Rectrices_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR1_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesPR2_Translucent.jpg, 2048*2048\u003cbr\u003e\nJF0LA12A6_Red-crownedCrane_RemigesSE_Translucent.jpg, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_total controls the entire model.\u003cbr\u003e\nCTR_spine_weight controls the center of gravity of the body.\u003cbr\u003e\nCTR_neck_Ik is a controller with customized attributes, its attribute Head_LocateFollow controls whether the head moves following the body; Head_RotateFollow controls whether the head rotates following the body; Neck_Follow controls whether the root of the neck moves following the body; Neck_IKFK switch between the IK/FK of the neck. Notice: If Neck_IKFK is set to 1, then Head_LocateFollow should also be set to 1. And Head_RotateFollow only works when Head_LocateFollow is set to 1.\u003cbr\u003e\nCTR_spine_ro-in.001, CTR_spine_ro-in.002, CTR_spine_ro-in.003, CTR_spine_ro-in.004 and CTR_spine_ro-in.005 are FK controllers of the body.\u003cbr\u003e\nCTR_neck_root controls the root of the neck.\u003cbr\u003e\nCTR_FK_neck_ro, CTR_FK_neck_ro.001, CTR_FK_neck_ro.002, CTR_FK_neck_ro.003…… are FK controllers of the neck.\u003cbr\u003e\nCTR_head is an IK controller of the head.\u003cbr\u003e\nCTR_beak_up, CTR_beak.001 and CTR_beak are mouth controllers.\u003cbr\u003e\nCTR_eye, CTR_eye.L and CTR_eye.R are eye controllers.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the feet, their customized attribute Foot_IK _FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_toe_ro-up.L and CTR_toe_ro-up.R control the bending of toes.\u003cbr\u003e\nCTR_FK_WingRoot.L and CTR_FK_WingRoot.R are controllers of the root of the wings.\u003cbr\u003e\nCTR_Wing_b.L, CTR_Wing_c.L, CTR_Wing_d.L, CTR_Wing_b.R, CTR_Wing_c.R and CTR_Wing_d.R are FK controllers of the wings.\u003cbr\u003e\nCTR_Fold_Root controls the folding and unfolding of the wings and feathers on the tail by its Location.\u003cbr\u003e\nCTR_Fold wing.L and CTR_Fold wing.R control the folding of wings which improves the efficiency.\u003cbr\u003e\nCTR_Fold Tail controls the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nCTR_Fold wing.L, CTR_Fold wing.R and CTR_Fold Tail only work when the Location of CTR_Fold_Root is 0.\u003cbr\u003e\nIn addition, the toes have detailed controllers which are capable of creating more detailed effects.\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers which help all artists greatly. Besides, there are some controllers which are to bend, rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped LookAround01 animation at 30 fps, frame range 0-360\u003cbr\u003e\nUnlooped LookAround02 animation at 30 fps, frame range 0-320\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-365\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-335\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-360\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\n","imageAlt":"3D Red-Crowned Crane Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/red-crowned-crane-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8qN9EYpF9QePDSrS6VAR3ASz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A6_Red-crownedCrane_Display_Sunrise_02.jpg","gridUrl":"https://media.cgtrader.com/variants/8qN9EYpF9QePDSrS6VAR3ASz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A6_Red-crownedCrane_Display_Sunrise_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-crowned-crane-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4436807/b649341da9/red-crowned-crane-animation-vfx-grace-3d-model-b649341da9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4429603","type":"listingItem","attributes":{"id":4429603,"title":"Duck Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic duck model with complete textures, fur, rigging and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, eyelids, legs, pupils, scleras,tears, tongue, wings and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,562; polygons 10,540\u003cbr\u003e\nEyelids: vertices 258; polygons 240\u003cbr\u003e\nLeg: vertices 6,598; polygons 6,582\u003cbr\u003e\nPupils: vertices 2,660; polygons 2,656\u003cbr\u003e\nScleras: vertices 548; polygons 544\u003cbr\u003e\nTears: vertices 144; polygons 112\u003cbr\u003e\nTongue: vertices 6,578; polygons 6,576\u003cbr\u003e\nWings: vertices 18,140; polygons 13,536\u003cbr\u003e\nTail feathers: vertices 1,030; polygons 748\u003cbr\u003e\nTotal: vertices 46,518; polygons 41,534\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219B0_SquirrelMonkey_ToothTongue_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers and facial rigging, it's easier for the artist to handle.\u003cbr\u003e\nCTR_gravity_b comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck;\u003cbr\u003e\nTail_Follow controls whether the tail moves following ROLL_spine_a controller.\u003cbr\u003e\nCTR_featail.L controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_wing.L/R control the folding and unfolding of the wings.\u003cbr\u003e\nCTR_blink.L/R control the winkling.\u003cbr\u003e\nCTR_toe.L/R control the flexion and extension of the flippers.\u003cbr\u003e\nCTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped swimming01 animation at 30 fps, frame range 0-440\u003cbr\u003e\nUnlooped swimming02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped swimming03 animation at 30 fps, frame range 0-580\u003cbr\u003e\nUnlooped swimming04 animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe texture is optimized, you can change ShaderQuality of body to 0 to apply the optimized texture, and 1 for the high-quality texture.\u003cbr\u003e\nAn add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.\u003cbr\u003e\nThe demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nYou can customize the quality of the feathers. Below are the methods:\u003cbr\u003e\n1. Change hair segments\u003cbr\u003e\n2. Disable or enable Simplify in Render Properties\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Duck Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219B0_DomesticDuck_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219B0_DomesticDuck_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4429603/a798896766/duck-animated-vfx-grace-3d-model-a798896766.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3101275","type":"listingItem","attributes":{"id":3101275,"title":"Champagne BLENDER 3D Model Cycles","price":29.0,"description":"Champagne MOET on a tray with glasses and sweets.\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/food/miscellaneous/champagne-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uPt2VxdDBPHczfNW8yNUPY6B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/uPt2VxdDBPHczfNW8yNUPY6B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/champagne-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3101275/4f05d9ef59/champagne-blender-3d-model-cycles-3d-model-4f05d9ef59.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6848111","type":"listingItem","attributes":{"id":6848111,"title":"2026 Modern Modular House 18 for Blender Eevee and Cycles","price":79.0,"description":"This is a high quality large mansion with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n3 bedrooms\n\n4 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 4079\n- Verts: 6,447,880\n- Faces: 3,468,550\n- Tris: 5,580,414\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"3D 2026 Modern Modular House 18 for Blender Eevee and","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-18-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bhuzz99r1uil642kvf4y9hd8goq3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/bhuzz99r1uil642kvf4y9hd8goq3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-18-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6848111/d68bc03d61/2026-modern-modular-house-18-for-blender-eevee-and-cycles-3d-model-d68bc03d61.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4387619","type":"listingItem","attributes":{"id":4387619,"title":"RedSquirrel Summer Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red squirrel model for summer. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Hair_ID.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Summer_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the spine.\u003cbr\u003e\nCTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;\u003cbr\u003e\nIK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.\u003cbr\u003e\nCTR_Cheek_a/b.R/L control the movement of the face.\u003cbr\u003e\nCTR_Nose.R/L control the breathing of the nostril.\u003cbr\u003e\nThere is a UI for the facial system and more fine facial controllers used to create facial expressions.\u003cbr\u003e\nEach toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-210\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nTo restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off \"Child Of\" of CTR_Leg_F.R/L controller.\u003cbr\u003e","imageAlt":"mammal RedSquirrel Summer Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-summer-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5sNGA4kkBSw3CgFFnJLKoEj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A5_RedSquirrel_Display_Eat_02.jpg","gridUrl":"https://media.cgtrader.com/variants/5sNGA4kkBSw3CgFFnJLKoEj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A5_RedSquirrel_Display_Eat_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-summer-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4387619/bbfcf11533/redsquirrel-summer-animated-vfx-grace-3d-model-bbfcf11533.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_BlackCock_Display_Foraging_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_BlackCock_Display_Foraging_01.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3733360/0a9a5d20b2/black-cock-animated-vfx-grace-3d-model-0a9a5d20b2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2508304","type":"listingItem","attributes":{"id":2508304,"title":"Earth - Accurate Atmosphere - Day Night Cycles for City Lights","price":22.99,"description":"This is a model of the Earth that I made in blender 2.83. It comes with 2 maps, one of the planet itself and one for a cloud layer. On top of that, there is a plugin that does an accurate representation of the Earth's atmosphere. This can be tweaked in the shader editor so that you can change the amount of absorption you get from the sun.  This plugin will generate natural sunsets when the light goes through more parts of the atmosphere. There is also a map for city lights. As the sun is moved the parts of the earth that are dark will show the lights as would happen in the normal world. Each layer can be turned off as you want so this is a very flexible model.\n\nIf you need help with the file or want me to save it as another file type just let me know and I will be more than happy to help!","imageAlt":"3D model Earth - Accurate Atmosphere - Day Night Cycles 2","url":"https://www.cgtrader.com/3d-models/space/planet/earth-accurate-atmosphere-day-night-cycles-for-city-lights","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nU2VbdvBYxQQxHH4qhmaXcQG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Earth%20Poster.jpg","gridUrl":"https://media.cgtrader.com/variants/nU2VbdvBYxQQxHH4qhmaXcQG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Earth%20Poster.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/earth-accurate-atmosphere-day-night-cycles-for-city-lights","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/2508304/85fac47323/earth-accurate-atmosphere-day-night-cycles-for-city-lights-3d-model-85fac47323.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6747901","type":"listingItem","attributes":{"id":6747901,"title":"2026 Modern Modular House 7 for Blender Eevee and Cycles","price":54.0,"description":"This is a high quality modular modern curved roof villa with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 3 bedrooms\n- 3.5 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 2,321\n- Verts: 6,095,979\n- Faces: 3,130,564\n- Tris: 4,775,285\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"3D 2026 Modern Modular House 7 for Blender Eevee and","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-7-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dtoeh6pq68ekfh20xjcmxixjgp8u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/dtoeh6pq68ekfh20xjcmxixjgp8u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-7-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6747901/2e1d981480/2026-modern-modular-house-7-for-blender-eevee-and-cycles-3d-model-2e1d981480.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3101026","type":"listingItem","attributes":{"id":3101026,"title":"Coffee Shop Set BLENDER 3D Model Cycles","price":29.0,"description":"Set of elements for coffee shop, restaurant or bar. Professional coffee machine and coffee grinder, coffee on the shelves, syrups, cups and glasses.\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/interior/other/coffee-shop-set-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NnkF934P8ZZ43j4QWCoBLoB1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/NnkF934P8ZZ43j4QWCoBLoB1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/coffee-shop-set-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3101026/4f88c32c3c/coffee-shop-set-blender-3d-model-cycles-3d-model-4f88c32c3c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514758","type":"listingItem","attributes":{"id":5514758,"title":"White Pigeon Animation -  VFX Grace","price":480.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality white pigeon character with model, 4K maps, rigging and 4 animations. It comes with realistic muscle structure, plenty of details on the head and claws, and highly detailed feathers which are arranged after real references. The feathers are created as feather cards for better effect and faster rendering, as well as smooth operations. The rigging is created with reference to real bones, which makes the animation more lifelike and natural. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,968; polygons: 29,854\u003cbr\u003e\nEyes: vertices: 2,570; polygons: 2,688\u003cbr\u003e\nFeathers: vertices: 354,543; polygons: 242,595\u003cbr\u003e\nTotal: vertices: 387,081; polygons: 275,137\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_Height.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Eye_BaseColor.png(2048* 2048)\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_TailFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_roll: Controls the entire model.\u003cbr\u003e\nCTR_spine_root: Controls the rear center of gravity.\u003cbr\u003e\nCTR_spine_root_F: Controls the front center of gravity.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001: FK controllers for tail.\u003cbr\u003e\nCTR_neck_roll: Controller for neck root, with a customized attribute:\u003cbr\u003e\nNeckFollow: Controls whether the neck follows body movement.\u003cbr\u003e\nCTR_neck_stretch.002: Controls the movement of the middle neck, with one customized attribute:\u003cbr\u003e\nNeckStretch controls whether the neck is stretched.\u003cbr\u003e\nCTR_head_root: Head controller, with two customized attributes:\u003cbr\u003e\nEyelidRoll: Controls the rotation of eyelids;\u003cbr\u003e\nHeadFollow: Controls whether the head follows neck movement.\u003cbr\u003e\nCTR_shoulder.R, CTR_shoulder.L: Comes with two customized attributes:\u003cbr\u003e\nFeatherFollow Controls whether the feather follows wing rotation;\u003cbr\u003e\nWingFollow Controls whether the wing follows body rotation.\u003cbr\u003e\nCTR_leg_root.R, CTR_leg_root.L: IK controllers for legs, with one customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_Wing.L, CTR_Wing.R: Controllers for folding wings.\u003cbr\u003e\nCTR_mouth_roll: Controller for lower jaw.\u003cbr\u003e\nCTR_Tail: Controller for folding tail.\u003cbr\u003e\nCTR_eye: Controller for eyes.\u003cbr\u003e\nAdditionally, there are complex wing controllers, each feather can be bent or changed direction individually, which can create fine and rich feather animations. The body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"White Pigeon Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-pigeon-animation-vfx-grace-3d-model-566e508b97.jpg","gridUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514758/566e508b97/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4229754","type":"listingItem","attributes":{"id":4229754,"title":"Shirasaya Sword - Blender Cycles","price":30.0,"description":"Update 20 Jul 2023: fixed bump issues \nHigh-quality, low-poly and well-designed shirasaya katana sword that can be used for many projects!\n\nINFO:\n- Blender-native (3.3.1)\n- Cycles only\n- Real-world scale/size LWH (109 x 4.3 x 2.1 cm) estimate\n- With image textures (including Photoshop)\n- Subdivision-ready \n- Total polygons: 3287\n- Total vertices: 3346\n\nFeel free to message me if you have questions.","imageAlt":"Shirasaya Sword - Blender Cycles 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/shirasaya-sword-blender-cycles","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KXB9m5UVFDvEwvj26HTAYJGm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render%20Cycles%20Final%2013F%20copy.jpg","gridUrl":"https://media.cgtrader.com/variants/KXB9m5UVFDvEwvj26HTAYJGm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render%20Cycles%20Final%2013F%20copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/shirasaya-sword-blender-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/4229754/e079bc4e55/shirasaya-sword-blender-cycles-3d-model-e079bc4e55.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4541180","type":"listingItem","attributes":{"id":4541180,"title":"Carpenter Ant Animation VFX Grace","price":208.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality carpenter ant model with 4K maps, fur, riggings, animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body and eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 42,838; polygons 42,848\u003cbr\u003e\nEyes: vertices 484; polygons 512\u003cbr\u003e\nTotal: vertices 43,322; polygons 43,360\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Roughness.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body01_Mask.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0C_CarpenterAnt_Body_BaseColor.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_body controls the center of gravity of the body.\u003cbr\u003e\nCTR_hand_b controls the front spine; CTR_hand_c controls the middle spine; CTR_hand_d controls the rear spine.\u003cbr\u003e\nCTR_hand_a controls the head.\u003cbr\u003e\nCTR_hand_e, CTR_hand_f, CTR_hand_g, CTR_hand_h and CTR_hand_i are FK controllers of the belly.\u003cbr\u003e\nCTR_shin_a.001.L, CTR_shin_b.001.L, CTR_shin_c.001.L, CTR_shin_a.001.R, CTR_shin_b.001.R and CTR_shin_c.001.R are IK controller of the feet.\u003cbr\u003e\nThere are more detailed controllers of the head and feet, which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Carpenter Ant Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/insect/carpenter-ant-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/duVKNpyJ1JwAgUzWACwhwEDd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0C_CarpenterAnt_Display_Watch_01.jpg","gridUrl":"https://media.cgtrader.com/variants/duVKNpyJ1JwAgUzWACwhwEDd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0C_CarpenterAnt_Display_Watch_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/carpenter-ant-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4541180/59e8c72197/carpenter-ant-animation-vfx-grace-3d-model-59e8c72197.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4430320","type":"listingItem","attributes":{"id":4430320,"title":"Female Kangaroo Animation VFX Grace","price":400.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the body, tongue, oral cavity, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 69,823; polygons 69,792\u003cbr\u003e\nEyes: vertices 2,120; polygons 2,240\u003cbr\u003e\nOral cavity: vertices 70,971; polygons 69,694\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 148,195; polygons 146,974\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT and CTR_ROOT.001 control the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:\u003cbr\u003e\nn controls whether the forelegs moves following the body in IK mode;\u003cbr\u003e\nTail_Follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.\u003cbr\u003e\nCTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_Head and CTR_Neck_c are head controllers.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.\u003cbr\u003e\nCTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nCTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_abdomen controls the size of the marsupium by Location.\u003cbr\u003e\nDetailed facial controllers are available for more varying facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-15 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Kangaroo Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N0V00_Kangaroo_Female_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N0V00_Kangaroo_Female_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4430320/99a92efafb/female-kangaroo-animation-vfx-grace-3d-model-99a92efafb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4848467","type":"listingItem","attributes":{"id":4848467,"title":"Panda Animation Vfx Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality panda model with 4K UDIM maps, fur, rigging and three realistic animations. The model comes with a realistic muscle structure and vertex color control, which presents a realistic effect, and the complex hair system is created with Blender to realize the hair effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nDescription It consists of the body, paws, lacrimal glands, eyeballs and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 57,386; polygons 57,155\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nLacrimal glands: vertices 784; polygons 704\u003cbr\u003e\nEyeballs: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,252; polygons 1,280\u003cbr\u003e\nTotal: vertices 69,818; polygons 69,395\u003cbr\u003e\nProject Format There is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0K_Panda_Claw_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Claw_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1001.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Hair_BaseColor.1002.png, 2048*2048\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1001.png, 8192*8192\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Normal.1004.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0K_Panda_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the front spine.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d、CTR_FK_tail_e ... are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b are neck controllers.\u003cbr\u003e\nCTR_head is the head controller.\u003cbr\u003e\nCTR_foot_fr_a.L and CTR_foot_fr_a.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R, CTR_paw_root_bk_a.L and CTR_paw_root_bk_a.R control the adduction and abduction of the toes by Location.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eyelid_root.L, CTR_eyelid_root.R, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_belly controls the abdomen for breath effect.\u003cbr\u003e\nCTR_chest_repair_a, CTR_belly_repair_a and CTR_belly_repair_b control the outline of the abdomen.\u003cbr\u003e\nThere is a facial controller to create plenty of facial expressions, and more body controllers to create detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-153\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Panda Animation Vfx Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0K_Panda_Display_Eat_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YbAt8prX7E9XXRqKmGpsxTMh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0K_Panda_Display_Eat_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/panda-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4848467/eb6cf86082/panda-animation-vfx-grace-3d-model-eb6cf86082.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6072852","type":"listingItem","attributes":{"id":6072852,"title":"Realistic Neutral Arms - 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Adaptable to any character type.\n\n---\n\nBlender-native neutral arms with a complete customization system for Cycles. Same cinematic multiresolution sculpt as the standard edition, with full control over skin tone, tattoos, and nails via editable PSD templates. 548K polygons at full multires, 8K displacement, 4K PBR textures, full AXIS Rig (Rigify-based) with IK/FK.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Multires mesh: **548,034 verts / 1,095,680 tris** (level 3)\n- Multiresolution modifier, 3 levels of sculpt detail\n- Quad-only, no n-gons, organized UVs\n\n## Textures (PBR)\n\n- **8K**: Displacement, Normal\n- **4K**: Albedo, Roughness, Specular\n\n## Customization\n\n- Skin tone sliders with presets: Albino, Tan, Ebony, and more\n- Independent palm and knuckle brightness adjustment\n- Tattoo system: editable PSD template (Arms_Template.psd), tint, bump, and blend strength controls\n- Nail system: editable PSD template (Nails_Template.psd), independent color and style per hand, relief and gloss control\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso, bone-driven shapekey corrections\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Hair\n\n- Particle Hair with Children\n\n## Materials\n\n- Principled BSDF, material zones: arms, tattoos, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n- Photoshop or compatible software for PSD editing\n\n---\n\n## Files Included\n\n- `Blender/.blend` - textures linked externally (not embedded)\n- `Blender/textures/` - texture files + PSD templates (must stay next to the .blend file)\n- `Backup_Files.zip` - textures backup + AXIS_Panel.py backup\n\n**Important:** the textures/ folder must remain next to the .blend file inside the Blender/ folder.\n\nPart of the **OMNIA** series. 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It helps other people to decide about buying models from me","imageAlt":"studio warehouse 3d scene for blender cycles and octane","url":"https://www.cgtrader.com/3d-models/vehicle/other/studio-warehouse-3d-scene-for-blender-cycles-and-octane","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d23hqsiu5c0cchqqeuott4yxhy61/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/d23hqsiu5c0cchqqeuott4yxhy61/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/studio-warehouse-3d-scene-for-blender-cycles-and-octane","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6554115/1290ef3ab7/studio-warehouse-3d-scene-for-blender-cycles-and-octane-3d-model-1290ef3ab7.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6779960","type":"listingItem","attributes":{"id":6779960,"title":"2026 Modern Modular House 9 for Blender Eevee and Cycles","price":52.0,"description":"This is a high quality modern family house with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 3 bedrooms\n- 3.5 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 2,096\n- Verts: 5,426,475\n- Faces: 2,779,891\n- Tris: 4,234,759\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"2026 Modern Modular House 9 for Blender Eevee and 3D model","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-9-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jj5nuazd499zy3axe1wzhqpkodtv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/jj5nuazd499zy3axe1wzhqpkodtv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-9-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6779960/873b66fa32/2026-modern-modular-house-9-for-blender-eevee-and-cycles-3d-model-873b66fa32.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5049145","type":"listingItem","attributes":{"id":5049145,"title":"White Sifaka Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white sifaka model with maps, riggings and animations. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\u003cbr\u003e\nIt consists of the body, oral cavity, tongue, upper teeth, lower teeth, sclerae, irises, lacrimal caruncle, lacrimal gland.\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,746; polygons 19,668\nOral cavity: vertices 6,212; polygons 6,056\nTongue: vertices 1,922; polygons 1,920\nUpper teeth: vertices 2,904; polygons 2,752\nLower teeth: vertices 2,904; polygons 2,752\nSclerae: vertices 1,156; polygons 1,216\nIrises: vertices 1,540; polygons 1,600\nLacrimal caruncle: vertices 1,480; polygons 1,472\nLacrimal gland: vertices 360; polygons 336\nTotal: vertices 38,224; polygons 37,772\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\u003cbr\u003e\nJF0L913A0_WhiteSifaka_Oralcavity_Normal.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Head_Normal.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask3.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask2.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask1.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Eye_BaseColor.png, 2048 *2048\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1001.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1001.png, 6000 *6000\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\nroot controls the entire model.\ntorso controls the center of gravity of the body. It comes with two customized attributes:\nhead_follow controls whether the head rotates following the center of gravity of the body;\ntail_follow controls whether the tail rotates following the center of gravity of the body.\njaw_master controls the jaw, its customized attribute mouth_lock locks the mouth when it's closed or opened.\nThigh_F_parent.L and Thigh_F_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the arms rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the arms non-seamlessly;\npole_vector switches between different display modes of the arm pole vectors in IK mode;\npole_follow controls whether the arm pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\nThigh_B_parent.L and Thigh_B_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the legs rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the legs non-seamlessly;\nIK_follow controls whether the IK controller of the legs follows the root controller, 1 indicates following, 0 indicates not following;\npole_vector switches between different display modes of the leg pole vectors in IK mode;\npole_follow controls whether the leg pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\neyes control the eyes, its customized attribute eyes_follow controls whether the eyes change their focus following the rotation of the spine.\nCTR_wink.L and CTR_wink.R control the winkling.\nDetailed facial riggings are available for more facial expressions.\nAnd more...\n\n**Animation**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-150\nLoopable running animation at 30 fps, frame range 0-12\nUnlooped eating animation at 30 fps, frame range 0-150\nUnlooped climbing-tree animation at 30 fps, frame range 0-160\nUnlooped run-and-stop animation at 30 fps, frame range 0-160\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nWhiteSifaka_Tree in project JF0L913A0_WhiteSifaka_​ClimbTree_2.83 is not included in the OBJ file.\nWhiteSifaka_Vine and WhiteSifaka_Leaf in project JF0L913A0_WhiteSifaka_​Eat_2.83 are not included in the OBJ file.","imageAlt":"White Sifaka Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A0_WhiteSifaka_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A0_WhiteSifaka_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5049145/e8fab78b26/white-sifaka-animation-vfx-grace-3d-model-e8fab78b26.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2785306","type":"listingItem","attributes":{"id":2785306,"title":"Ultimate Cycles Earth","price":89.99,"description":"After more than 3 years of research and development, we are proud to release the Ultimate Cycles Earth! This model pushes the limits of Blender Cycles with several hand-crafted materials based on data and measurements from REAL SATELLITES to obtain the most physically accurate, realistic effect ever produced. The included .blend file is completely configured and ready for production, while also being constructed modularly to allow any number of modifications for your specific needs!\n\n================================================================================\n\nFeatures:\n\n5 Finely-Tuned Materials\n- Realistic atmospheric density falloff and color based on data from the DSCOVR Satellite and it’s EPIC camera.\n- Simulated physically accurate Rayleigh Scattering in atmosphere; optimized and supports camera placed in within atmosphere volume.\n- Dynamic day/night Earth shader with customizable nighttime surface, cloud, and city light brightness. \n- Extensively customizable procedural aurora shader for northern and southern hemispheres.\n- Nighttime airglow shader based on measurements from the ISS.\n\nALL EFFECTS CAN BE EASILY TWEAKED AND/OR DISABLED AS THE PRODUCTION NECESSITATES!\n\n================================================================================\n\n3 Dynamic Day/Night Effects\n- Night-side emission, city lights, airglow, and auroras are all automatically applied based on the position of a tracked Sun.\n- Tracked Sun can be independent of scene illumination, allowing further customizability.\n\n================================================================================\n\nIncludes high-resolution textures, but materials can support textures of ANY RESOLUTION\n- Includes the following textures and resolutions:\n- Earth Albedo (86k, 43k, 32k, 16k)\n- Earth Bump Map (43k, 32k, 16k)\n- Earth Clouds Map (43k, 32k, 16k)\n- Earth Night Lights (30k, 16k)\n- Earth Land/Water Mask (16k)\n\nALL TEXTURES CAN BE REPLACED WITH EXTERNAL HIGHER OR LOWER RESOLUTION VARIANTS (not included)\n\n================================================================================\n\nResolutions:\n- 86k = 86400x43200\n- 43k = 43200x21600\n- 32k = 32768x16384\n- 16k = 16384x8192\n\nTexture images credit NASA, Visible Earth: https://visibleearth.nasa.gov/collection/1484/blue-marble","imageAlt":"3D Ultimate Cycles Earth","url":"https://www.cgtrader.com/3d-models/space/planet/ultimate-cycles-earth","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9VanfoF7giCsorH7XNXr74hr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/9VanfoF7giCsorH7XNXr74hr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/ultimate-cycles-earth","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/2785306/9928e5cf34/ultimate-cycles-earth-3d-model-9928e5cf34.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4507203","type":"listingItem","attributes":{"id":4507203,"title":"Female Canadian Deer Animation VFX Grace","price":210.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nLacrimal Caruncles: vertices 432; polygons 408\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nLacrimal glands: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 49,227; polygons 48,438\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, it comes with multiple customized attribute:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nIKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.\u003cbr\u003e\nCTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_chin controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.\u003cbr\u003e\nCTR_eye.L.001 and CTR_eye.R.001 control the winkling.\u003cbr\u003e\nThere are complex facial controllers and a UI, which can create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-400\u003cbr\u003e\nLoopable jogging animation at 30 fps, frame range 0-15\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-18\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-264\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Canadian Deer Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N00_CanadianDeer_Female_Display_See_02.jpg","gridUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N00_CanadianDeer_Female_Display_See_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4507203/4aa1150c52/female-canadian-deer-animation-vfx-grace-3d-model-4aa1150c52.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4514930","type":"listingItem","attributes":{"id":4514930,"title":"Chipmunk Animation VFX Grace","price":299.0,"description":"+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, two eyes, skullcap, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkullcap: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nBreathe controls the breath of body;\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nLeg_B_IK-FK.L, Leg_B_IK-FK.R, Leg_F_IK-FK.L and Leg_F_IK-FK.R switch between IK/FK of the limbs;\u003cbr\u003e\nLeg_B_Stretch.L, Leg_B_Stretch.R, Leg_F_Stretch.L and Leg_F_Stretch.R control whether the limbs can be stretched in IK mode;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck;\u003cbr\u003e\nSpine_IK-FK switches between IK/FK of the spine;\u003cbr\u003e\nSpine_M controls whether the middle spine moves following the rear spine.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are IK controllers of the front, middle and rear spine.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002 are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_Neck_M is the IK controller of the neck.\u003cbr\u003e\nCTR_IK_Neck_F is the IK controller of the head.\u003cbr\u003e\nCTR_FK_Head is the FK controller of the head.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_H.L and CTR_Foot_H.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Foot_F.005.L, CTR_Foot_F.005.R, CTR_Foot_H.005.L and CTR_Foot_H.005.R control the plantar flexion of feet.\u003cbr\u003e\nCTR_Foot_F.006.L, CTR_Foot_F.006.R, CTR_Foot_H.006.L and CTR_Foot_H.006.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_Chin.001 controls the jaw.\u003cbr\u003e\nCTR_Eye_Target.R and CTR_Eye_Target.L control the eyes.\u003cbr\u003e\nCTR_EyeLid_U.R, CTR_EyeLid_D.R, CTR_EyeLid_U.L and CTR_EyeLid_D.L control the eyelids and winkling.\u003cbr\u003e\nCTR_Cheek.002.R and CTR_Cheek.002.L are facial controllers and control the size of the face.\u003cbr\u003e\nWith complex facial controllers, it's available to create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped food-finding animation at 30 fps, frame range 0-180\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Chipmunk Animation VFX 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Interior design Blender Cycles 3d Scene ","price":18.0,"description":"Office Interior design Blender Cycles 3d Scene \nHigh-quality 3D  interior scene for boss office\n\nMaterials, All materials compatible with Cycles \u0026 Eevee Render.\n\nTextures \u0026 shaders\n\nLight Setup.\n\nCamera Settings\n\nRender settings\n\n* All furniture assets are ready to use in  any interior scene and suitable for  close shot  .\n\n* All decorative items ready to use in  any interior scene .\n\nYou can use file  for Educational purposes.\n\n\nYou can reuse the scene as it is, or any elements in the file in any of your projects.\n\nFbx also available for other software usage. \n","imageAlt":"Office Interior design Blender Cycles 3d","url":"https://www.cgtrader.com/3d-models/interior/office-interior/office-interior-design-office-design","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LQ2jbgbYoCCYo78kWYM7biaM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/LQ2jbgbYoCCYo78kWYM7biaM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/office-interior/office-interior-design-office-design","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"interior","subcategorySlug":"office-interior","categoryTitle":"Interior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/3140372/9dc94ef05c/office-interior-design-blender-cycles-3d-scene-3d-model-9dc94ef05c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4984890","type":"listingItem","attributes":{"id":4984890,"title":"Ovis Ammon Male Animated - VFX Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,904; polygons 36,838\u003cbr\u003e\nEyes: vertices 1,782; polygons 1,862\u003cbr\u003e\nTongue: vertices 1,380; polygons 1,378\u003cbr\u003e\nHorns: vertices 14,708; polygons 14,704\u003cbr\u003e\nTotal: vertices 54,774; polygons 54,782\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_back controls the center of gravity.\u003cbr\u003e\nCTR_gravity controls the rear spine.\u003cbr\u003e\nCTR_spine_c_pivot controls the middle spine.\u003cbr\u003e\nCTR_spine_d controls the front spine, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_IK_FK swiches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.\u003cbr\u003e\nthigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\nIK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.\u003cbr\u003e\nhip_b_parent.L and hip_b_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_Chain_Length switches the chain length of the hind legs in IK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_mouth controls the jaw.\u003cbr\u003e\nCTR_roll_lip_D controls the lower lip.\u003cbr\u003e\nCTR_mouth_U controls the upper lip.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_belly controls the abdomen and the breath animation.\u003cbr\u003e\nThere are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-70\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Ovis Ammon Male Animated - VFX Grace 3D 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BLENDER 3D Model Cycles","price":29.0,"description":"Set of snowboard boards on storage rack\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Snowboards BLENDER 3D Model 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Animated","price":60.0,"description":"**Introduction**\u003cbr\u003e\nThis is a 3D ladybug model with 4K high-resolution texture maps, fur, rigging, and animations of flying and crawling. The model is made with Blender 2.79b and rendered by Cycles renderer at real-world scale.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nTotal: vertices 14,080; polygons 13,874\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an ABC, and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nLadybug_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nLadybug_Shell_BaseColor.png, 4096*4096\u003cbr\u003e\nLadybug_Shell_Mask.png, 4096*4096\u003cbr\u003e\nLadybug_Shell_Normal.png, 4096*4096\u003cbr\u003e\nLadybug_Shell02_Normal.png, 4096*4096\u003cbr\u003e\nLadybug_Wing_BaseColor.png, 4096*4096\u003cbr\u003e\nLadybug_Wing_Mask.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere is a complete controller system.\u003cbr\u003e\nLeg IK + FK, limited stretch control.\u003cbr\u003e\nTail, tentacles, wings have FK controllers.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable crawling animation at 30 fps, frame range 0-8;\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-4;\u003cbr\u003e\nTo achieve realistic animation and motion blur of wings, five layers of wings are added to this project.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nNo part-name confusion when importing several models into a scene.\u003cbr\u003e\nNo external add-ons needed.\u003cbr\u003e\nThere are no lights and cameras.\u003cbr\u003e\u003cbr\u003e\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Ladybug Animated ladybird 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/2020-ladybug","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gGfzuXwdmKXSvFSLVaQCz1Ve/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ladybug_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/gGfzuXwdmKXSvFSLVaQCz1Ve/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ladybug_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/2020-ladybug","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/2439033/2b875b3dff/ladybug-animated-3d-model-2b875b3dff.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6868255","type":"listingItem","attributes":{"id":6868255,"title":"2026 Modern Modular House 20 for Blender Eevee and Cycles","price":66.0,"description":"This is a high quality courtyard house with a fully furnished interior for Blender Eevee and Cycles\n\nThis project is developed in Blender 4.4 and works with newer versions too.\n\nAll textures used in this project have a CC0 license.\n\n- High quality custom designed handmade house.\n- High quality interior and exterior lighting (using light objects, no emissive materials)\n- High quality and optimized Eevee setups with baked lighting (both day and night) \n- Also optimized for Cycles renders.\n- Modular setup, easy to edit or modify\n- Every single asset including furniture and foliage is custom designed and modeled for this project\n- All paintings are custom designed using Blenders procedural nodes (and baked into the texture, so it’s a simple image)\n- Object based 3D grass (instead of a particle system) So the grass can be exported as well\n- Doors are animated. To move these, slide the timeline at the bottom.\n- Origins of doors are on their hinges.\n- All assets are organized in collections. So its easy to hide and unhide groups.\n- Everything you see in the renders is included in the scene (foliage, lights, furniture, street, sky and baked Eevee setup)\n\n**Video and renders**\n\nThe video on this page features a 4K Eevee render of this house (rendered in blender 5.0)\n\nAt the end of the video, there is a link to a realtime Eevee recording too.\n\n**Series**\n\nThis house is part of a larger 20 house neighborhood\n\nThis pack comes in both a 20, 13 or 7 house pack. In all these packs the houses are connected by a grid of streets.\n\n**Bedrooms and bathrooms:**\n\n- 3 bedrooms\n- 3.5 bathrooms\n\n**Performance:**\n\nThis project is made using instanced modular parts. This results in high performance and low memory usage. I still recommend the following as a minimum amount of memory\n\n- RAM: 8gb\n- Vram: 8gb\n\nFor Eevee all settings and lights have been carefully tuned to be as high performance as possible while also creating high quality Eevee renders (sometimes really close to Cycles quality)\n\n**Polygons:**\n\n- Objects: 3091\n- Verts: 7,617,452\n- Faces: 3,866,867\n- Tris: 6,064,659\n\n**Exports**\n\nTo keep download sizes lower have included the two most demanded file formats: FBX and GLB (gltf)\n\nApart from that I have included a version of this house that’s optimized for exports (A Blender file with simplified PBR materials and no other objects other than 3D assets. From this file you can simply export the house to DAE, ABC, USD, OBJ and PLY.\n","imageAlt":"3D model 2026 Modern Modular House 20 for Blender Eevee 1","url":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-20-for-blender-eevee-and-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k9q0yegxknthkmttjaqncpbxeoci/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/k9q0yegxknthkmttjaqncpbxeoci/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/2026-modern-modular-house-20-for-blender-eevee-and-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/6868255/6c63c25d88/2026-modern-modular-house-20-for-blender-eevee-and-cycles-3d-model-6c63c25d88.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514772","type":"listingItem","attributes":{"id":5514772,"title":"Holstein Female Animation - VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality holstein cow model, featuring textures, fur, rigging, and animations. The textures come in both yellow and black sets. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eye sockets, eyes, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,353; polygons: 29,352\u003cbr\u003e\nEye Sockets: vertices: 116; polygons: 112\u003cbr\u003e\nEyes: vertices: 1,670; polygons: 1,728\u003cbr\u003e\nTongue: vertices: 1,524; polygons: 1,522\u003cbr\u003e\nTeeth: vertices: 11,133; polygons: 10,900\u003cbr\u003e\nTotal: vertices: 43,796; polygons: 43,614\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_ID_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_ID_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_ID_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_ID_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye_Roughness.png , 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_Hind controls the posterior spine.\u003cbr\u003e\nCTR_spine_Mid controls the middle spine.\u003cbr\u003e\nCTR_spine_Front controls the anterior spine, with three customized properties:\u003cbr\u003e\nHead_Follow controls head following;\u003cbr\u003e\nNeck_Follow controls neck following;\u003cbr\u003e\nTail_Follow controls tail following.\u003cbr\u003e\nCTR_FK_head controls head rotation.\u003cbr\u003e\nCTR_IK_head controls head IK stretching.\u003cbr\u003e\nCTR_chin_b controls the chin.\u003cbr\u003e\nCTR_FK_tail_a to CTR_FK_tail_i control tail rotation.\u003cbr\u003e\nCTR_foot_F.L controls the front left leg, with three customized properties:\u003cbr\u003e\nIK_stretch_F_L controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_F.R controls the front right leg, with three customized properties:\u003cbr\u003e\nIK_stretch_F_R controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_H.L controls the hind left leg, with three customized properties:\u003cbr\u003e\nIK_stretch_B_L controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_H.R controls the hind right leg, with three customized properties:\u003cbr\u003e\nIK_stretch_B_R controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\n\nAdditionally, the model comes with facial UI and more auxiliary controllers for the body, facilitating the creation of more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-155\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-147\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-175\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTail hair dynamics is baked, and the data is saved within the project. For rendering static poses, dynamics are turned off in the 360 project and the final rendering project.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n\n","imageAlt":"3D Holstein Female Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/holstein-female-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oKMgCC5wZk9bEBbuscZYXPjF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/holstein-female-animation-vfx-grace-3d-model-a924878ec0.jpg","gridUrl":"https://media.cgtrader.com/variants/oKMgCC5wZk9bEBbuscZYXPjF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/holstein-female-animation-vfx-grace-3d-model-a924878ec0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/holstein-female-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514772/a924878ec0/holstein-female-animation-vfx-grace-3d-model-a924878ec0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494579","type":"listingItem","attributes":{"id":3494579,"title":"Adult Assaf Sheep02 With 4 Animations  VFX Grace","price":558.0,"description":"**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-260\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"3D Adult Assaf Sheep02 With 4 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-4-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EjAnXcbDC44CywQHoHmnCKtw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep02_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/EjAnXcbDC44CywQHoHmnCKtw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep02_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-4-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494579/cedf879255/adult-assaf-sheep02-with-4-animations-vfx-grace-3d-model-cedf879255.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3100870","type":"listingItem","attributes":{"id":3100870,"title":"Open Books Set BLENDER 3D Model Cycles","price":29.0,"description":"Set of high quality 3d models of open books and a stack of books ready to use for your visualization or other projekts. \n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- OBJ file format\n\n- Textures","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/interior/other/open-books-set-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kT92c3puD2SmtrLb4NHE3Ru9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/kT92c3puD2SmtrLb4NHE3Ru9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/open-books-set-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3100870/1284e299aa/open-books-set-blender-3d-model-cycles-3d-model-1284e299aa.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3569683","type":"listingItem","attributes":{"id":3569683,"title":"Candle - Blender Cycles and Eevee","price":11.99,"description":"High-quality, low-poly and well-designed candle models that are great for advertising and preview on how the product will look\n\nINFO:\n\n- Blender-native (2.93.0)\n- Cycles and Eevee compatible\n- Real-world scale/size LWH (8.4 x 8.4 x 12.1 cm) estimate\n- Includes editable PSD files to change branding ie. stickers/label\n- Image textures, bumps and normals are provided\n- Includes .fbx and .obj formats (materials may require minor modifications to achieve the same blender results)\n- Subdivision-ready \n- Total polygons: 2304\n- Total vertices: 2342\n\nFeel free to message me if you have questions.","imageAlt":"Candle - Blender Cycles and Eevee 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/candle-blender-cycles-and-eevee","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Lg7v5GQhfH1LHG86nrFFmSep/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Candle%20CGT%20Cycles%20001%20COVER.jpg","gridUrl":"https://media.cgtrader.com/variants/Lg7v5GQhfH1LHG86nrFFmSep/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Candle%20CGT%20Cycles%20001%20COVER.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/candle-blender-cycles-and-eevee","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3569683/a8683b217b/candle-blender-cycles-and-eevee-3d-model-a8683b217b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3235601","type":"listingItem","attributes":{"id":3235601,"title":"Speed boat BLENDER 3D Model Cycles","price":29.0,"description":"3D model of a speed boat\n\nModel has proper real world scale. \nMaterials, objects and textures has unique names. \nAll pivot points positioned in the right spot and oriented properly\nobj file, textures included\n","imageAlt":"Speed boat BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/vehicle/other/speed-boat-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qYzTUPcKfS7Kb6kQ9sw5tv67/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white_boat1.jpg","gridUrl":"https://media.cgtrader.com/variants/qYzTUPcKfS7Kb6kQ9sw5tv67/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white_boat1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/speed-boat-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3235601/3a91f99eae/speed-boat-blender-3d-model-cycles-3d-model-3a91f99eae.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6854532","type":"listingItem","attributes":{"id":6854532,"title":"Car Tunnel Scene for Blender Cycles and Octane","price":5.0,"description":"*IMPORTANT Car model not included*\nJust a basic exterior scene ready to render on cycles and octane, also remember to define the right dimensions for your car model. :))\n\n4k textures for both floor and walls\n\nMisc:\n\nIf you're buying my models, please consider giving the rating score. It helps other people to decide about buying models from me\n\n","imageAlt":"Car Tunnel Scene for Blender Cycles and Octane 3D","url":"https://www.cgtrader.com/3d-models/vehicle/other/car-tunnel-scene-for-blender-cycles-and-octane","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/keglf82kelbdufzav2d2shqm3a5t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1%20thbnl.jpg","gridUrl":"https://media.cgtrader.com/variants/keglf82kelbdufzav2d2shqm3a5t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1%20thbnl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/car-tunnel-scene-for-blender-cycles-and-octane","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6854532/08e75271f1/car-tunnel-scene-for-blender-cycles-and-octane-3d-model-08e75271f1.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4541587","type":"listingItem","attributes":{"id":4541587,"title":"White Horse Animation VFX Grace","price":275.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and nice-looking white horse model with 4K UDIM maps, fur, rigging and a realistic animation. It comes with a realistic muscle structure and a complex hair system created in Blender for a natural and realistic effect. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, 2 pupils, 2 sclerae, 2 lacrimal caruncles, teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 62,432; polygons 62,386\u003cbr\u003e\nPupils: vertices 100; polygons 88\u003cbr\u003e\nSclerae: vertices 324; polygons 330\u003cbr\u003e\nLacrimal caruncles: vertices 1,140; polygons 1,112\u003cbr\u003e\nTeeth: vertices 121,619; polygons 119,945\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 190,900; polygons 189,109\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N4600_Horse_White_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_AO.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_AO.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_Mask.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Normal.1001.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_Normal.1002.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJW0N4600_Horse_White_OralCavity_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Horse controls the entire model.\u003cbr\u003e\nCTR_Spine_Weight controls the center of gravity.\u003cbr\u003e\nCTR_Hip controls the rear spine.\u003cbr\u003e\nCTR_Stretch_Spine controls the middle spine.\u003cbr\u003e\nCTR_Spine.006 controls the front spine.\u003cbr\u003e\nCTR_Drive.001 is a customized controller with multiple customized attributes:\u003cbr\u003e\nprop_Follow_Head controls whether the head rotates following the neck;\u003cbr\u003e\nprop_Follow_Neck controls whether the neck rotates following the spine;\u003cbr\u003e\nprop_IKFK_Leg_Behind_L, prop_IKFK_Leg_Behind_R, prop_IKFK_Leg_Front_L and prop_IKFK_Leg_Front_R switches between IK/FK of the limbs;\u003cbr\u003e\nprop_Leg_Stretch_Behind_L, prop_Leg_Stretch_Behind_R, prop_Leg_Stretch_Front_L and prop_Leg_Stretch_Front_R limit the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_Tail.001, CTR_Tail.002, CTR_Tail.003 and CTR_Tail.004…… are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck.005, CTR_Neck.006, CTR_Neck.007 and CTR_Neck.008 are FK controllers of the neck.\u003cbr\u003e\nCTR_Head.001 controls the head.\u003cbr\u003e\nCTR_Foot_Total_F.L and 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Monkey Animation VFX Grace","price":338.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality vervet monkey model with 4K UDIM maps, fur, rigging, a realistic muscle structure, a realistic oral cavity and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, corneae, pupils, oral cavity, upper teeth, lower teeth, tongue, cushion, eyelids, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 45,825; polygons 45,734\u003cbr\u003e\nCorneae: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nOral cavity: vertices 6,212; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 2,904; polygons 2,752\u003cbr\u003e\nLower teeth: vertices 2,904; polygons 2,752\u003cbr\u003e\nTongue: vertices 1,922; polygons 1,920\u003cbr\u003e\nCushion: vertices 2,370; polygons 2,304\u003cbr\u003e\nEyelids: vertices 1,232; polygons 1,232\u003cbr\u003e\nLacrimal glands: vertices 3,076; polygons 3,072\u003cbr\u003e\nTotal: vertices 68,501; polygons 67,998\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Oralcavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Oralcavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0B_VervetMonkeys_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows;\u003cbr\u003e\ntail_follow controls whether the tail follows;\u003cbr\u003e\ntail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_Spine_F, CTR_Spine_M and CTR_Spine_B are controllers of the front, middle and rear spine.\u003cbr\u003e\nCTR_FK_Tail01, CTR_FK_tail_000, CTR_FK_tail_001…… are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_tail_000, CTR_IK_tail_001, CTR_IK_tail_002…… are IK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck01 and CTR_FK_Neck02 are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_Head controls the head.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are IK controllers of the limbs.\u003cbr\u003e\nCTRF_ToeRoll_F.L, CTRF_ToeRoll_F.R, CTRF_ToeRoll_B.L and CTRF_ToeRoll_B.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_IK_FootRoll03_F.L, CTR_IK_FootRoll03_F.R, CTR_IK_FootRoll04_B.L and CTR_IK_FootRoll04_B.R are customized controllers of the limbs, which control the axis of rotation by Location.\u003cbr\u003e\nCTR_toe_contract_F.L, CTR_toe_contract_F.R, CTR_toe_contract_B.L and CTR_toe_contract_B.R detailed controllers of the toes, which control the extension and flexion of the toes by Location.\u003cbr\u003e\nCTR_Chin controls the jaw.\u003cbr\u003e\nCTR_Eye, CTR_Eye.L and CTR_Eye.R control the eyes.\u003cbr\u003e\nCTR_EyeC.L and CTR_EyeC.R control the winkling.\u003cbr\u003e\nComplex facial controllers and assistant body controllers available.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-364\u003cbr\u003e\nUnlooped running animation at 30 fps, frame range 0-346\u003cbr\u003e\nUnlooped see-and-flinch animation at 30 fps, frame range 0-392\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Vervet Monkey Animation VFX Grace 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/vervet-monkey-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PfB19WCsYMbVURdSWGEnjNG5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0B_VervetMonkeys_Display_Climb_02.jpg","gridUrl":"https://media.cgtrader.com/variants/PfB19WCsYMbVURdSWGEnjNG5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0B_VervetMonkeys_Display_Climb_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/vervet-monkey-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4507185/5dbc9147db/vervet-monkey-animation-vfx-grace-3d-model-5dbc9147db.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5084441","type":"listingItem","attributes":{"id":5084441,"title":"Ara Macao Animation - VFX Grace","price":318.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality scarlet macaw model with multiple 4K maps, hair cards, rigging and 4 realistic animations. It comes with complex feather cards and maps, with 130,000 faces in total which makes it more realistic. The detailed rigging allows you to control each piece of feather and fine-tune the animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, head, eyes, tongue and feathers.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 28,752; polygons 28,714\u003cbr\u003e\nHead: vertices 3,921; polygons 3,784\u003cbr\u003e\nEyes: vertices 3,338; polygons 3,456\u003cbr\u003e\nTongue: vertices 1,602; polygons 1,600\u003cbr\u003e\nFeathers: vertices 187,884; polygons 130,783\u003cbr\u003e\nTotal: vertices 225,503; polygons 168,337\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0F_AraMacao_Body_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Specular.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_B_BaseColor.png, 409 64096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Specular.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with a customized attribute:\u003cbr\u003e\nFeatherSmooth prevents interspersed feathers.\u003cbr\u003e\nCTR_gravity_a controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs. It comes with three customized attributes:\u003cbr\u003e\nFK-IK switches between IK/FK of the legs.\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched.\u003cbr\u003e\nIK_StretchStrength controls the strength of leg stretching.\u003cbr\u003e\nFK_thigh_b.L, FK_shin.L, CTR_ROLL_foot.L, FK_thigh_b.R, FK_shin.R and CTR_ROLL_foot.R are FK controllers of the legs.\u003cbr\u003e\nCTR_gravity_b controls the chest. It comes with two customized attributes:\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the chest;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_chin opens the mouth.\u003cbr\u003e\nCTR_feather controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_feather.L and CTR_feather.R fold the wings by Location, which makes it quick and easy.\u003cbr\u003e\nEach feather comes with a skinned bone and a separate FK controller, detailed controller and bending controller, which makes it possible to control every feather. Besides, there are controllers which are to rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-14\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped takeoff animation at 30 fps, frame range 150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nMask modifier is applied, causing the cached vertex, edges and faces in the OBJ file to be different from that in Blender. This doesn't affect anything.\u003cbr\u003e\n\n","imageAlt":"Ara Macao Animation - VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0F_AraMacao_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0F_AraMacao_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5084441/03bebb04a5/ara-macao-animation-vfx-grace-3d-model-03bebb04a5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4630081","type":"listingItem","attributes":{"id":4630081,"title":"The flash movie model for cycles","price":15.0,"description":"Inspired from The Flash movie, this low-poly model is superb for  posing animating especially in cycles. It comes with various textures with animated emission emulating the movie. It can be tweaked to however you want. Made in blender 3.6. Please comment if you like the model.  \n","imageAlt":"The flash movie model for cycles 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/the-flash-movie-model-for-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/REhprrynCLHBteg9SZjJwQM2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/REhprrynCLHBteg9SZjJwQM2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/the-flash-movie-model-for-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":222,"name":".mp4","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4630081/7a300de23e/the-flash-movie-model-for-cycles-3d-model-7a300de23e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4397685","type":"listingItem","attributes":{"id":4397685,"title":"RedSquirrel Winter Animated VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThere is a high-quality red squirrel models for winter. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Hair_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Hair_ID.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A5_RedSquirrel_Winter_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the neck;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the spine.\u003cbr\u003e\nCTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;\u003cbr\u003e\nIK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.\u003cbr\u003e\nCTR_Cheek_a/b.R/L control the movement of the face.\u003cbr\u003e\nCTR_Nose.R/L control the breathing of the nostril.\u003cbr\u003e\nThere is a UI for the facial system and more fine facial controllers used to create facial expressions.\u003cbr\u003e\nEach toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-210\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-8\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nTo restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off \"Child Of\" of CTR_Leg_F.R/L controller.\u003cbr\u003e","imageAlt":"RedSquirrel Winter Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-winter-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hSbP6UG8gfoGej37nM412tFp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A5_RedSquirrel_DisPlay_HandStand04.jpg","gridUrl":"https://media.cgtrader.com/variants/hSbP6UG8gfoGej37nM412tFp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A5_RedSquirrel_DisPlay_HandStand04.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/redsquirrel-winter-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4397685/6fd210ae9f/redsquirrel-winter-animated-vfx-grace-3d-model-6fd210ae9f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3697915","type":"listingItem","attributes":{"id":3697915,"title":"The Backrooms For Blender Eevee and Cycles","price":12.0,"description":"**NOTE** This is developed in Blender 3.0, If the Eevee lighting is missing in newer versions, just rebake the indirect lighting and it will be looking like my renders in seconds.\n\nThis download contains a textured and lit scene of the backrooms. This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a Backrooms scene for Blender Eevee and Cycles. A concept/meme on the internet about unsettling and liminal spaces. This scene can be used for animations or level design.\nThe filter you see on the renders is built into the compositor.\n\n**Performance (Eevee)**\n\nThe scene is extremely optimized, perfectly suited for high quality animations with very low memory usage (on most pc’s it will render under a second per frame)\n\n**Cycles**\n\nAll cycles settings are already set up (textures, lighting, samples, bounces, denoiser) \n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. The lighting is generated with emissive materials (not light objects)\nEvery object you import into this scene will automatically adapt the lighting and reflections of the scene\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons all materials only have the diffuse texture in them. The roughness and bumpmaps are generated with nodes that use the data from the diffuse texture. (so only diffuse textures are included)\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Assaf Sheep01 with 1 Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep01_Effect%20map03.jpg","gridUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep01_Effect%20map03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494564/21e3a9fd77/assaf-sheep01-with-1-animation-vfx-grace-3d-model-21e3a9fd77.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3126369","type":"listingItem","attributes":{"id":3126369,"title":"Monopoly board game BLENDER 3D Model Cycles","price":29.0,"description":"Board game Monopoly. 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This model can be used for commercial purposes and works with realtime game engines.\n\n\n**Short description**\n\nThis is a classic villa with an empty interior for Blender Eevee and cycles. \nEverything in the scene is originally designed and modeled.\n\n\n**Day and night version**\n\nThere are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles. \n\n\n**Video**\n\nThe video on this page shows the furnished version of this house\nThe furniture is not included in this house.\n\n\n**Animated**\n\nAll doors are animated by keyframes.\nThese keyframes can be moved to suit your animation or static renders.\nThe doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.\n\nThe animations are not exported into other file formats.\n\n\n**Performance (Eevee)**\n\nThe scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)\nIf your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.\n\n\n**Cycles**\n\nAll cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room\nWhen rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.\n\n\n**Eevee**\n\nThis scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections. \n\n\n**Scene setup**\n\nObjects are named and grouped into categories, so they can be easily hidden/unhidden\nAll objects are easily movable, and objects like doors have the pivot point on the hinges.\n\n\n**Other engines/software**\n\nIt’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.\n\nSome materials like the pool water are procedurally generated and need to be replaced by alternative sources your preferred software.\n\n\n**Use cases:**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene\n\nFeel free to use the assets in and around this house for projects as well.\n\n\n**Polycount **\n\n•\tObjects: 1180\n\n•\tVertices: 325,093\n\n•\tEdges: 631,249\n\n•\tFaces: 319,141\n\n•\tTriangles: 596,650\n\n\n**Native file**\n\n•\tBLEND (native)\n\n\n**Exports:**\n\nAll file exports are exported using blenders default settings. (grass and pool water not exported)\n\n•\tFBX\n\n•\tOBJ\n\n•\tDAE\n\n•\tGLB\n\n•\tSTL\n\n•\tABC\n\n•\tPLY\n\n•\tUSDC\n\n•\tX3D\n\n\n","imageAlt":"3D asset Classic villa 2021 Blender Eevee and Cycles 1 1","url":"https://www.cgtrader.com/3d-models/exterior/house/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zGcdnJdgKtp2RCDRyUGKG2Jy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/zGcdnJdgKtp2RCDRyUGKG2Jy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/3239369/82444c7abd/classic-villa-2021-blender-eevee-and-cycles-1-without-furniture-3d-model-82444c7abd.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3486839","type":"listingItem","attributes":{"id":3486839,"title":"Akita Dog Animated VFX Grace","price":400.0,"description":"**Introduction**\u003cbr\u003e\nThis Akita dog model has multiple 4K UDIM maps, fur, rigging and 6 animations, as well as a real oral cavity model. The fur maps and skin maps are made separately to get a more realistic effect. The rigging comes with common expressions presets, including opening mouth, winkle, etc. The model is made with Blender and Cycles at real-world scale. It consists of 5 objects: Body, eyes, upper teeth, lower teeth, toes.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 88,930; polygons 88,922\u003cbr\u003e\nEyes: vertices 3,068; polygons 3,124\u003cbr\u003e\nUpper teeth: vertices 21,788; polygons 21,752\u003cbr\u003e\nLower teeth: vertices 22,840; polygons 22,800\u003cbr\u003e\nToes: vertices 3,076; polygons 3,072\u003cbr\u003e\nTotal: vertices 139,702; polygons 139,670\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA25A1_AkitaDog_BodyParts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_Specular.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A1_AkitaDog_Skin_SubsurfaceAmount.1003.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.\u003cbr\u003e\nCTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.\u003cbr\u003e\nCTR_neck comes with the customized attributes:\u003cbr\u003e\n    Head_Follow that controls whether the head rotates following the parent controller; \u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the parent controller; \u003cbr\u003e\n    when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1, Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:\u003cbr\u003e\n    L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode; \u003cbr\u003e\n    Wrist_IK: when set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:\u003cbr\u003e\n    L/R_B_IK_FK control the non-seamless switch of leg IK/FK;\u003cbr\u003e\n    Leg_stretch controls whether the leg can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes.\u003cbr\u003e\n    Y Location controls the force and relaxation of the toes,\u003cbr\u003e\n    Z Location controls the squeeze of the footpad.\u003cbr\u003e\n    X Rotate controls the bending of the toes,\u003cbr\u003e\n    Z Rotate controls the opening and closing of the toes.\u003cbr\u003e\nCTR_eye.L/R.002 controls the blink.\u003cbr\u003e\nCTR_NoseWrinkle controls the wrinkle of the nose.\u003cbr\u003e\nCTR_Gape controls the mouth opening.\u003cbr\u003e\nThere are fine facial and tongue controllers for detailed facial expressions creation.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, Frame range 0-240\u003cbr\u003e\nLoopable trotting animation at 30 fps, Frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, Frame range 0-30\u003cbr\u003e\nUnlooped lying animation at 30 fps, Frame range 0-300\u003cbr\u003e\nUnlooped sitting animation at 30 fps, Frame range 0-330\u003cbr\u003e\nUnlooped smelling animation at 30 fps, Frame range 0-295\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Akita Dog Animated VFX Grace domestic 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Decor Set BLENDER 3D Model Cycles","price":29.0,"description":"A set of accessories and decor for the office and cabinet. \n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nDifferent Colors\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Office Decor Set BLENDER 3D Model 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Animation  Blender 3D Model","price":338.0,"description":"**Introduction**\u003cbr\u003e\nThis meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The model was built based on real anatomical references and features a detailed oral cavity. Most textures are in 4K resolution. The hair was carefully groomed to follow natural flow and volume, giving the otter a rich and dimensional appearance that fits seamlessly into natural environments. The character includes a comprehensive rigging system that ensures expressive performance, making it easy to integrate into various production pipelines while presenting a lifelike and vivid character.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 18,896; polygons: 18,854\u003cbr\u003e\nEyes: vertices: 1,992; polygons: 2,112\u003cbr\u003e\nOral cavity: vertices: 26,166; polygons: 25,512\u003cbr\u003e\nTotal: vertices: 47,054; polygons: 46,478\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1001.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1002.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1003.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1002.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character, with two customized attributes:\u003cbr\u003e\nFollow_Head: Controls whether the head follows the rotation of the body’s center of gravity\u003cbr\u003e\nFollow_Neck: Controls whether the neck follows the rotation of the body’s center of gravity\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with three customized attributes:\u003cbr\u003e\ntail_IK_FK: Switches tail between IK and FK modes\u003cbr\u003e\ntail_IK_follow: Controls whether the tail follows the controller of the center of gravity in IK mode\u003cbr\u003e\ntail_follow: Controls whether the tail follows the body rotation\u003cbr\u003e\nCTR_spine_a/b/c: Spine IK controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_roll_FK_tail_a–l: Tail FK controllers\u003cbr\u003e\nCTR_IK_foot_fr_a.L/R: Front leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_fr.L/R: Each has 3 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nfoot_follow_body: Control whether the foot follows the controller of the center of gravity\u003cbr\u003e\nCTR_IK_foot_bk_a.L/R: Rear leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_bk.L/R: Each has 2 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening\u003cbr\u003e\nFacial rig: Detailed facial controllers for expressive face animation\u003cbr\u003e\nAnd many more fine-tuned controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nUnlooped rolling animation at 30 fps, frame range 0-245 frames\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nTo make the body hair better blend with the model, vertex color is used in the project for color control.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"Lutra Animation Blender 3D Model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lutra-animation-blender-3d-model-3d-model-e1172f7560.jpg","gridUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362921/e1172f7560/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4904168","type":"listingItem","attributes":{"id":4904168,"title":"Humpback Whale VFX Grace","price":163.0,"description":"**Introduction\t**\u003cbr\u003e\nThis is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, baleen, pupils, sclerae, jaw and parasites.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 46,292; polygons 46,256\u003cbr\u003e\nBaleen: vertices 1,229; polygons 1,072\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nJaw: vertices 2,658; polygons 2,656\u003cbr\u003e\nParasites: vertices 76,183; polygons 75,400\u003cbr\u003e\nTotal: vertices 128,418; polygons 127,560\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Normal.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity.\u003cbr\u003e\nCTR_hip controls the rear spine.\u003cbr\u003e\nCTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.\u003cbr\u003e\nCTR_chest controls the front spine.\u003cbr\u003e\nCTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ROT_tail controls the tail.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_nose_open_close controls the expulsion of air through the blowhole.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nUnlooped Diving animation at 30 fps, frame range 0-200 frames\u003cbr\u003e\nUnlooped Swimming animation at 30 fps, frame range 0-220 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Humpback Whale VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7O0A_Megaptera_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7O0A_Megaptera_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4904168/27a0de891f/humpback-whale-vfx-grace-3d-model-27a0de891f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3654498","type":"listingItem","attributes":{"id":3654498,"title":"Giga Ring Space Station - Blender Cycles 3","price":149.99,"description":"Giga Ring Space Station - Blender Cycles\n\nWith ultra-detailed buildings and roads.\nWatch as the night side glows in the darkness.\nView the intricate latticework and steel paneling on the outer shell.\nObserve the realistic atmospheric effects of the city.\n\nYou wont find any tiling textures that distract the eye.\nLarge node graphs working to give a realistic, gritty and industrial aesthetic to this ring type space station.\n\nIncluded is a 10,000 x 10,000 ultra detailed render of the earth from low orbit to use in other projects (can be seen in the sample images here).\nYou can find the project for my 3D blender earth on my page.\n","imageAlt":"3D model Giga Ring Space Station - Blender Cycles","url":"https://www.cgtrader.com/3d-models/space/spaceship/giga-ring-space-station-blender-cycles-3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ExJMNKjrHzJe8f6vTWgdd4jG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled-1.jpg","gridUrl":"https://media.cgtrader.com/variants/ExJMNKjrHzJe8f6vTWgdd4jG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled-1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/giga-ring-space-station-blender-cycles-3","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/3654498/d485ae9c4c/giga-ring-space-station-blender-cycles-3-3d-model-d485ae9c4c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3100794","type":"listingItem","attributes":{"id":3100794,"title":"Books BLENDER 3D Model Cycles","price":29.0,"description":"A set of books and decor on the shelves. \n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Books BLENDER 3D Model Cycles","url":"https://www.cgtrader.com/3d-models/interior/other/books-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/75ZJcvy3bqaDQpNTcKEWkN3G/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/75ZJcvy3bqaDQpNTcKEWkN3G/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/books-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3100794/aec41dcc0a/books-blender-3d-model-cycles-3d-model-aec41dcc0a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation  Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"animated omnivorous Baboon Animation Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.jpg","gridUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362926/a9bb4a3127/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5940452","type":"listingItem","attributes":{"id":5940452,"title":"Realistic Female Arms - Customizable Edition","price":39.99,"description":"**Realistic customizable female arms 3D model for Blender 4+ Cycles**\n\nSkin tone sliders, PSD tattoo and nail templates, 8K displacement, full AXIS Rig (Rigify-based) with IK/FK, and Particle Hair.\n\n---\n\nBlender-native female arms with a complete customization system for Cycles. Same cinematic multiresolution sculpt as the standard edition, with full artistic control over skin tone, tattoos, and nails via editable PSD templates. 548K polygons at full multires, 8K displacement, 4K PBR textures, full AXIS Rig (Rigify-based) with IK/FK.\n\n## Topology\n\n- Base mesh: **8,586 verts / 17,120 tris**\n- Multires mesh: **548,034 verts / 1,095,680 tris** (level 3)\n- Multiresolution modifier, 3 levels of sculpt detail\n- Quad-only, no n-gons, organized UVs\n\n## Textures (PBR)\n\n- **8K**: Displacement, Normal\n- **4K**: Albedo, Roughness, Specular\n- Optimized for physically-accurate shading in Cycles\n\n## Customization\n\n- Skin tone sliders with presets: Albino, Tan, Ebony, and more\n- Independent palm and knuckle brightness adjustment\n- Tattoo system: editable PSD template (Arms_Template.psd), tint, bump, and blend strength controls\n- Nail system: editable PSD template (Nails_Template.psd), independent color and style per hand, relief and gloss control\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK for arms and partial torso, bone-driven shapekey corrections\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Hair\n\n- Particle Hair with Children for realistic arm hair\n\n## Materials\n\n- Principled BSDF, fully editable grouped node networks\n- Material zones: arms, tattoos, nails\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n- Photoshop or compatible software for editing PSD templates\n\n---\n\n## Files Included\n\n- `Blender/.blend` - textures linked externally (not embedded)\n- `Blender/textures/` - texture files + PSD templates (must stay next to the .blend file)\n- `Backup_Files.zip` - textures backup + AXIS_Panel.py backup\n\n**Important:** the textures/ folder must remain next to the .blend file inside the Blender/ folder. Do not move or rename either.\n\nPart of the **OMNIA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation\n\nVideo tutorial: https://www.youtube.com/watch?v=XrIf7y5eDVg","imageAlt":"3D Realistic Female Arms - Customizable Edition","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/customizable-realistic-female-arms","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5zd493vhcgsrv3opw4she54a94i4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/5zd493vhcgsrv3opw4she54a94i4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/customizable-realistic-female-arms","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/5940452/471e11a8ce/realistic-female-arms-customizable-edition-3d-model-471e11a8ce.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2985926","type":"listingItem","attributes":{"id":2985926,"title":"Blender Cycles Dining Room Scene","price":19.0,"description":"This is a scene model of a Dining Room.\n\nOriginally created with Blender 2.79\n\nNote: Product Shot Images are rendered by Blender and Cycles render. No Postproduction\n\nPlease rate if you like my models :)\n\nAlso check out our other models, just click on user name to see complete gallery.","imageAlt":"3D Blender Cycles Dining Room Scene","url":"https://www.cgtrader.com/3d-models/interior/other/blender-cycles-dining-room-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KBpWQKheaHMJqc8HpaJNw6JP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/main.jpg","gridUrl":"https://media.cgtrader.com/variants/KBpWQKheaHMJqc8HpaJNw6JP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/main.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/blender-cycles-dining-room-scene","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2985926/a763634c5f/blender-cycles-dining-room-scene-3d-model-a763634c5f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2777735","type":"listingItem","attributes":{"id":2777735,"title":"Green Sea Turtle Animated","price":200.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality chelonia mydas model, including multiple 4K maps in the UDIM format, rigging, and animation. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 2 objects: Body, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 50,498 polygons 50,496;\u003cbr\u003e\nEyes: vertices 2,824 polygons 2,784;\u003cbr\u003e\nTotal: vertices 53,322 polygons 53,280;\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nCheloniaMydas_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_BaseColor_1004.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Mask_1001.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Mask_1002.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Mask_1003.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Mask_1004.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Normal_1001.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Normal_1002.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Normal_1003.png, 4096*4096\u003cbr\u003e\nCheloniaMydas_Normal_1004.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nIt’s manually rigged with Blender armature system, features are as follows:\u003cbr\u003e\nROOT controls the entire character.\u003cbr\u003e\nGravity controls the center of gravity of the body with the customized attribute that switches between IK/FK of the legs.\u003cbr\u003e\nTR_IK_leg_F_b.L/R are the IK controllers of the forefeet.\u003cbr\u003e\nCTR_IK_leg_B_b.L/R are the IK controllers of the hind feet.\u003cbr\u003e\nCTR_FK_neck_a-c controls the rotation of the neck.\u003cbr\u003e\nCTR_IK_head controls the rotation of the head and the stretch of the whole neck.\u003cbr\u003e\nCTR_mouth controls the opening and closing of the mouth.\u003cbr\u003e\nCTR_eye.L/R controls the rotation of the eyes.\u003cbr\u003e\nThe switches between IK/FK above are non-seamless.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped swimming animation at 30 FPS, frame range 0-360;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. \u003cbr\u003e\nPut the model in the scene to render without any cleaning.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\nSome of the display images are composited slightly.\u003cbr\u003e\nThe Multiresolution modifiers are kept on the body. Please turn them on if needed.\u003cbr\u003e\nThe texture maps are baked based on the meshes with Multiresolution modifiers. \u003cbr\u003e\nThe Display and Render are toggled off. \u003cbr\u003e","imageAlt":"3D Green Sea Turtle Animated","url":"https://www.cgtrader.com/3d-models/animal/other/green-sea-turtle-8875765b-bae2-46d1-aaa9-931e7afba92e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pkEAegvacA8rEu7fqxVrsKe4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZB_20210216_%E9%9D%92%E6%B5%B7%E9%BE%9F_%E5%85%A8%E6%99%AF.jpg","gridUrl":"https://media.cgtrader.com/variants/pkEAegvacA8rEu7fqxVrsKe4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZB_20210216_%E9%9D%92%E6%B5%B7%E9%BE%9F_%E5%85%A8%E6%99%AF.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/green-sea-turtle-8875765b-bae2-46d1-aaa9-931e7afba92e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2777735/653b221a31/green-sea-turtle-animated-3d-model-653b221a31.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5860158","type":"listingItem","attributes":{"id":5860158,"title":"Natalia - Realistic 3D Character - Cinematic Edition","price":79.99,"description":"**Photorealistic female 3D character for Blender 4+ Cycles**\n\nMultiresolution sculpt with 8K displacement maps, UDIM UVs, Particle Hair system, full IK/FK rig, and PBR material zones for cinematic production.\n\n---\n\nBlender-native cinematic female character with a high-resolution multiresolution sculpt, UDIM UV layout, Particle Hair, and full AXIS Rig (Rigify-based) with IK/FK. A complete production-ready asset designed for Cycles rendering.\n\n## Topology\n\n- Base mesh: **~128,510 verts / ~230,948 tris**\n- Multires mesh: **~1,634,995 verts / ~3,252,112 tris** (level 3)\n- Multiresolution modifier, 3 levels of sculpt detail\n- Quad-only, no n-gons, UDIM UV layout\n\n## Textures (PBR)\n\n- **8K**: Displacement\n- **4K**: Albedo, Roughness, Subsurface, Normal, and more\n- Optimized for photorealistic lighting and shading in Cycles\n\n## AXIS Rig (Rigify-based)\n\n- Advanced IK/FK rig for the full body\n- Bone-driven shapekey corrections for smooth deformation\n- Organized bone layers and constraints\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap, pose tools, viewport simplify, rig selector, auto-update checker\n\n## Hair\n\n- Particle Hair system for realistic grooming\n- Editable hair materials optimized for Cycles\n\n## Materials\n\n- Principled BSDF, grouped and labeled node networks\n- Material zones: skin, eyes, mouth, brows, hair, clothing, tears\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `Blender/.blend` - self-contained, all textures embedded\n- `Backup_Files.zip` - raw textures + AXIS_Panel.py backup\n\nPart of the **OMNIA** series. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 12,569; polygons 12,565\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\nTotal: vertices 49,123; polygons 49,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Hoof_Mask.png, 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CTR_spine_e are controllers of the spine.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.\u003cbr\u003e\nCTR_head is the controller of the head.\u003cbr\u003e\nCTR_mouth and CTR_lip_D control the opening and closing of the mouth.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.\u003cbr\u003e\nDetailed facial riggings are available to create more facial expressions.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 1-14\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-220\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 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Built for high-fidelity realism, perfect topology, and optimized PBR shading in Cycles. Ideal for track-themed projects or detailed automotive visualization.\nEach model ships with rigged and static Blender files, tested and verified for Cycles rendering.\nCreated by SpeedMesh3D.","imageAlt":"Aprilia RSV4 Evolution Pack 3D asset","url":"https://www.cgtrader.com/3d-model-packs/aprilia-rsv4-evolution-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1hdpnnfqd4bl0pgmqjxy3sh49dqj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ApriliaSpeedMesh3D.jpg","gridUrl":"https://media.cgtrader.com/variants/1hdpnnfqd4bl0pgmqjxy3sh49dqj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ApriliaSpeedMesh3D.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/aprilia-rsv4-evolution-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/6585203/4dced52239/aprilia-rsv4-evolution-pack-3d-model-4dced52239.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5740661","type":"listingItem","attributes":{"id":5740661,"title":"Zebra Animation - VFX Grace","price":352.0,"description":"**Introduction**\u003cbr\u003e\nThis package includes three high-quality zebra characters with models, textures, hair, rigging, and four lifelike and charming realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, upper teeth, lower teeth, and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 16,301; polygons: 16,254\u003cbr\u003e\nPupils: vertices: 964; polygons: 1,024\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nUpper Teeth: vertices: 30,185; polygons: 29,508\u003cbr\u003e\nLower Teeth: vertices: 39,707; polygons: 39,014\u003cbr\u003e\nTongue: vertices: 5,281; polygons: 5,248\u003cbr\u003e\nTotal: vertices: 93,402; polygons: 92,072\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0D_Zebra_Eye_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0D_Zebra_Teeth_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Teeth_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, with 10 customized attributes:\u003cbr\u003e\nLeg_IKFK_B_L: Switches between IK and FK for the left hind leg;\u003cbr\u003e\nLeg_IKFK_B_R: Switches between IK and FK for the right hind leg;\u003cbr\u003e\nLeg_IKFK_F_L: Switches between IK and FK for the left foreleg;\u003cbr\u003e\nLeg_IKFK_F_R: Switches between IK and FK for the right foreleg;\u003cbr\u003e\nLeg_IK_roll_B_L: Controls whether the left hind leg follows the movement and rotation;\u003cbr\u003e\nLeg_IK_roll_B_R: Controls whether the right hind leg follows the movement and rotation;\u003cbr\u003e\nLeg_Stretch_B_L: Toggles stretch for the left hind leg;\u003cbr\u003e\nLeg_Stretch_B_R: Toggles stretch for the right hind leg;\u003cbr\u003e\nLeg_Stretch_F_L: Toggles stretch for the left foreleg;\u003cbr\u003e\nLeg_Stretch_F_R: Toggles stretch for the right foreleg.\u003cbr\u003e\n\nCTR_gravity controls the center of gravity, with 4 customized attributes:\u003cbr\u003e\nHead_follow: Controls whether the head follows the neck;\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck;\u003cbr\u003e\nNeck_follow: Controls whether the neck follows the spine;\u003cbr\u003e\nTail_follow: Controls whether the tail follows the spine.\u003cbr\u003e\nCTR_eye_blink.L: Controls left eye blinking.\u003cbr\u003e\nCTR_eye_blink.R: Controls right eye blinking.\u003cbr\u003e\nCTR_chew: Controls jaw rotation.\u003cbr\u003e\nCTR_nose: Controls nose rotation.\u003cbr\u003e\nAdditionally, the body has more controllers for better creating detailed animations.\u003cbr\u003e\n\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-184 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12 frames\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-100 frames\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-157 frames\u003cbr\u003e\n  \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have baked data stored in the project. Dynamics are not enabled for static pose rendering in the 360 project and final rendering project.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Zebra Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/zebra-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dE42NiuMRuassYjaf4QV7t4H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/zebra-animation-vfx-grace-rigging-blender-3d-model-cf53ee0fb6.jpg","gridUrl":"https://media.cgtrader.com/variants/dE42NiuMRuassYjaf4QV7t4H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/zebra-animation-vfx-grace-rigging-blender-3d-model-cf53ee0fb6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/zebra-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5740661/cf53ee0fb6/zebra-animation-vfx-grace-3d-model-cf53ee0fb6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3083037","type":"listingItem","attributes":{"id":3083037,"title":"Classic Pool Table BLENDER 3D Model Cycles","price":29.0,"description":"A set of furniture for a classic billiard room.\nBilliard table, cue stand, lamp on chains\n\nHigh quality 3d models ready to use for your visualization.\n\nModel has proper real world scale.\n\nMaterials, objects and textures have unique names.\n\nAll pivot points positioned in the right spot and oriented properly, textures included\n\nThe file consists of:\n\n- Blend file format\n\n- FBX file format\n\n- Textures","imageAlt":"Classic Pool Table BLENDER 3D Model Cycles sports","url":"https://www.cgtrader.com/3d-models/sports/game/classic-pool-table-blender-3d-model-cycles","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LRjmFDKyTtR4bwjNXrxBnUTB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/LRjmFDKyTtR4bwjNXrxBnUTB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/sports/game/classic-pool-table-blender-3d-model-cycles","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"sports","subcategorySlug":"game","categoryTitle":"Sports","subcategoryTitle":"Game","schemaImageUrl":"https://img-new.cgtrader.com/items/3083037/988af4807f/classic-pool-table-blender-3d-model-cycles-3d-model-988af4807f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4436799","type":"listingItem","attributes":{"id":4436799,"title":"Red Fox Animation VFX Grace","price":462.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high quality red fox model with UDIM 4K maps, fur, riggings and three realistic animations. The model also has realistic muscle structure and an oral cavity, and a complex fur system is created in Blender to make it realistic. There is also a detailed facial expression control system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, paws, eyelid01, eyelid02, eyes, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Head_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the front, middle and rear center of gravity.\u003cbr\u003e\nCTR_gravity_b comes with customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity of the body;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the front spine; CTR_neck_a controls the root of neck; CTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following CTR_spine_f.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller, it only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the belly.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.R is the IK controller of the right hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. 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