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A production‑ready, seamless PBR material of hand‑laid barrel tiles in a dark, time‑worn terracotta palette, perfect for Mediterranean, colonial, and medieval rooftops in games, archviz, and film. Captures kiln‑baked color shifts, soot patina, and chipped edges with believable breakup that holds up under grazing light while tiling cleanly across large roof surfaces. Height and normal maps preserve rounded tile profiles and mortar seams for convincing parallax/displacement in close‑ups without shimmering in mid‑distance shots. BaseColor is calibrated for grade‑friendly tinting, letting you push toward newer clay or heavier weathering while retaining natural micro‑variation. Optimized naming and 4K maps drop straight into Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya for metallic/roughness and spec workflows. Ideal for villas, forts, temples, courtyards, and modular roofing kits where scale accuracy and performance are essential.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.
REVIEWS & COMMENTS
accuracy, and usability.
