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Add organic richness to environments with this seamless PBR tree bark material featuring sharp, layered flakes, deep crevices, and natural tonal variation that holds up in closeups and large tiles without obvious repeats. The set ships production‑ready with BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs, ready to drop into Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona for instant, believable results. Height data captures strong macro ridges and micro breakup for convincing parallax or displacement, while tuned roughness preserves a dry, bark‑accurate sheen under HDRI or directional sunlight. Ideal for forests, garden renders, fantasy worlds, stylized realism, scanned‑look props, and close‑range hero trees where crisp normals and AO are essential for shadowed depth and silhouette quality. Preview images include a neutral height/flat sheet, a shaded material ball demonstrating curvature response, and a tiled surface to evaluate scale, continuity, and specular rolloff before integration in scenes or game engines. Deliverables target 4K resolution with optional 8K upon request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; maps are seamless and organized for efficient pipelines. Note: listing includes texture maps only; geometry and scene files used for previews are excluded to keep downloads lightweight and engine‑ready.
Key features
Seamless bark with layered flakes, deep cracks, and crisp micro detail for believable closeups.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled surface, neutral height/flat sheet.
Usage tips
Use parallax/displacement at 2–6% for strong ridges on hero trees; reduce for background assets to save performance.
Blend multiple UV tiles or rotate 90° on secondary shells to add natural variation on long trunks while preserving scale.
Keep Roughness relatively high for dry bark; lower slightly for damp morning or rain‑soaked looks with subtle specular accents.
REVIEWS & COMMENTS
accuracy, and usability.
