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A highly detailed PBR material of hand‑split cedar shingles with rich fiber tear‑out, lifted corners, and sun‑bleached silvering for authentic rustic roofs in games, archviz, and film. The texture tiles cleanly across large areas while preserving course staggering, warp, and organic thickness variation that read beautifully at grazing light. Normal and height maps capture split grain edges, cupping, and shingle overlaps for convincing parallax/displacement in close‑ups without shimmering in real‑time. BaseColor is calibrated to weathered gray‑brown cedar with subtle moss hints, and the roughness breakup supports dry, dusty, or rain‑wet looks via simple mask blends. Delivered at 4K with consistent naming, it’s drop‑in ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and specular workflows. Ideal for cabins, barns, medieval towns, and fantasy builds where scale fidelity and performance matter.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 1.5–3 cm for hero shots.
REVIEWS & COMMENTS
accuracy, and usability.
