



A production‑ready, seamless PBR material of hand‑laid terracotta roof tiles with rich variation, chips, and natural patina for authentic Mediterranean, European village, and heritage scenes in games, archviz, and film renders. The micro‑detail captures baked clay pores, worn edges, and subtle soot stains, delivering grounded realism under HDR lighting and grazing angles. Tiles are arranged in staggered rows with organic offsets to minimize patterning when tiled over large roofs, preserving depth with clean normal and height information for parallax or displacement. Calibrated basecolor sits in a warm orange‑to‑umber range, while roughness variation adds believable material breakup from matte dust to slightly burnished ridges. A neutral grayscale albedo is included for quick recolor to modern clay, glazed variants, or desaturated ruins without re‑authoring textures. Optimized naming and consistent 4K maps ensure drop‑in use across Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya with physically based accuracy. Ideal for villas, courtyards, temples, old towns, and stylized‑to‑realistic pipelines where scale fidelity and repeatability matter.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement, Curvature mask, Recolor‑ready grayscale albedo; recommended texel density 512–1024 px/m; displacement 2–4 cm for high‑end shots.