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A calibrated PBR material of a weathered orange shipping container wall with deep corrugations, vertical soot/rust streaks, and localized corrosion clusters for gritty, story‑rich surfaces in games, film, and archviz. The surface tiles cleanly across large areas while maintaining crisp rib geometry and believable specular rolloff, with grime variations that read well under raking light and cinematic contrast. Delivered maps include Basecolor, Normal (OpenGL), Roughness, Metallic, AO, and Height/Displacement, set up for Blender, Unreal Engine, Unity HDRP/URP, and Substance tools with 8K masters plus 4K LODs for optimization. Height data preserves rib amplitude, dent telegraphing, and crusty rust build‑ups for convincing parallax or tessellation in close‑ups without heavy shader complexity. Ideal for ports, rail yards, scrapyards, and dystopian city sets needing industrial realism fast.
Technical details :
Resolution: 8192×8192 (4096×4096 included).
Maps: Basecolor, Normal, Roughness, Metallic, AO, Height/EXR displacement.
Format: PNG/TIFF, seamless tileable, color‑checked reference capture.
License: Royalty‑free for commercial projects; no redistribution of source files.
REVIEWS & COMMENTS
accuracy, and usability.
