



Create contemporary outdoor and interior looks with this seamless PBR slatted wood material featuring tight, evenly spaced grooves and refined grain that holds up in closeups and across large tiled areas without repeating artifacts. Delivered production‑ready, the set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps as linear PNGs for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona. Height data crisply defines the thin grooves for clean parallax or displacement, while tuned micro‑roughness maintains a sophisticated satin sheen suitable for premium decks, yacht interiors, retail stages, or minimalist architectural floors. Preview renders show the shaded material ball, a large tiled surface, and a neutral height/flat sheet so you can evaluate curvature response, specular rolloff, and tiling continuity before integration. Textures are seamless at 4K with optional 8K on request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; maps are organized for fast import and consistent results under HDR lighting. Note: listing includes texture maps only; any geometry used in previews is excluded to keep downloads lightweight and engine‑ready.
Key features
Sleek slatted wood with narrow, uniform grooves and subtle natural grain for modern sets.
Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: material ball, tiled scene, neutral height/flat sheet.
Usage tips
Start Roughness around 0.35–0.55 for a clean satin finish; raise to 0.65–0.75 for a more matte, outdoor‑worn look.
Use Height in parallax/displacement at 0.5–2% to emphasize thin grooves without over‑shadowing; tile 2–6× for plazas, decks, and large halls.
Align grooves along the longest room axis to enhance visual depth and reduce perceived repeat frequency.