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Build refined outdoor surfaces with this seamless PBR slatted deck material featuring uniform board spacing, soft bevels, and natural pine knots that tile cleanly over large areas without visible repeats or scale issues. The pack provides BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs, ready for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to minimize setup time. Height data crisply defines the gaps and board edges for convincing parallax or displacement, while tuned micro‑roughness preserves a subtle satin sheen appropriate for modern decks, boardwalks, pergolas, and yacht interiors. Preview renders include a shaded material ball, a large tiled surface, and a neutral height sheet to evaluate groove continuity, curvature response, and specular rolloff before integration into scenes or engines. Deliverables target 4K with optional 8K on request; normals follow OpenGL convention with an easy Y‑invert note for DirectX; textures are seamless and organized for dependable results under HDR lighting. Note: listing contains texture maps only; any meshes or scenes used for previews are excluded for a lightweight, engine‑ready download.
Key features
Evenly spaced slatted boards with clean bevels and subtle knots for a modern architectural deck look.
Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: material ball, tiled deck, neutral height/flat sheet.
Usage tips
Start Roughness around 0.4–0.6 for a satin outdoor finish; raise to 0.65–0.75 for a more weathered matte look.
Use Height at 0.5–2% to accent grooves without over‑shadowing; tile 2–6× for plazas, piers, and long walkways.
Align slats along the longest scene axis to enhance perceived depth and reduce visible repeats.
REVIEWS & COMMENTS
accuracy, and usability.
