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This production‑ready PBR material delivers a clean, neutral plaster wall ideal for contemporary interiors, product backdrops, and architectural visualization, featuring a fine porous grain and gentle trowel variations for natural light rolloff without glittering artifacts. Each texture is seamless at 4K, providing consistent tiling on large surfaces while preserving micro pits, pinholes, and soft streaking visible in close‑ups and grazing incidence lighting. Balanced roughness and height maps create a convincingly matte, chalky surface that responds realistically across render engines and real‑time pipelines, from Blender/Cycles and V‑Ray/Corona to Unreal and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; all supplied as seamless 4096×4096 PNGs for lossless look‑dev.
Scale: authored to ~1×1 m per tile so grain reads correctly on walls; adjust UVs for hero close‑ups or distant façades as needed.
Compatibility: Blender, 3ds Max (V‑Ray/Corona), Maya (Arnold), C4D (Octane/Redshift), Unreal Engine, Unity HDRP/URP with Parallax/Displacement support.
Use cases: modern interiors, galleries, studios, minimalist sets, product staging, film/TV sets, VR/AR environments needing a believable matte plaster base.
Author notes
Roughness tuned for soft diffuse response; push slightly darker for satin painted plaster or brighter for chalkier lime finish.
Height map calibrated for subtle 1–2 mm relief; increase displacement sparingly to avoid over‑scaling pores in close shots.
Preview renders include sphere and plane to show tiling cleanliness and micro‑detail retention under directional light.
REVIEWS & COMMENTS
accuracy, and usability.
