



A photoreal ground material featuring compacted brown soil interlaced with smooth, light‑gray bedrock slabs and dense gravel clusters, ideal for trails, quarries, dry riverbeds, and eroded slopes in games, archviz, and VFX. The layered variation reads convincingly at distance while holding crisp micro‑detail in close‑ups thanks to calibrated roughness and high‑frequency normals.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; includes 8K master and 4K optimized set.
Resolution: 8192×8192 seamless tiling for large terrains without obvious repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, preview renders on sphere and plane, and a quick start readme.
Use casesGreat for rocky paths, excavation sites, alpine clearings, canyon floors, and stylized ruins where mixed soil‑to‑rock transitions sell realism. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth, blend with decals/scatters for variation, and tweak roughness to art‑direct dusty or damp looks.
CompatibilityWorks in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is provided for integration and map conversions.