1/3
A photoreal ground material combining smooth, weathered limestone plates with patches of compact gravel and fractured seams—perfect for canyon floors, quarry yards, dry riverbeds, and Mediterranean paths in games, archviz, and VFX. Broad stone forms read clean at distance while calibrated roughness and micro‑normals preserve crisp pebble breakup and subtle edge sheen in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters with 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for expansive terrains without visible repetition; consistent texel density for hero shots.
Format: PNG (lossless), clearly named with sphere/plane previews and a quick start readme.
Use casesIdeal for rocky pathways, cliff‑base clearings, excavation sites, and ruin courtyards where bedrock transitions into compact gravel tell erosion and traffic. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend with decals or scatter grass/pebbles for added variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement magnitude to scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not permitted. Support is provided for integration and map conversions.
REVIEWS & COMMENTS
accuracy, and usability.
