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A tileable ground material featuring sun‑baked pale mud interlaced with darker pebble‑rich patches, ideal for dried riverbeds, construction sites, and arid terrain needing natural breakup. Scan‑based fidelity preserves crumbly mud edges, embedded aggregates, and soft mounding to prevent pattern repetition while holding detail in close‑ups and wide shots. Delivered as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Use the Height map for parallax or true displacement to emphasize pebble relief and dried ridges, and adjust Roughness to art‑direct from chalky matte to slightly dusty sheen under varying light. Perfect for wastelands, farm tracks, excavation yards, and open‑world biomes that benefit from a high‑contrast dry ground base.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with balanced luminance and non‑directional breakup for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.
REVIEWS & COMMENTS
accuracy, and usability.
