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A realistic rocky grassland ground material captured from natural terrain and processed into a clean, seamless PBR set for games, archviz, and VFX environments. The surface features soft green grass interspersed with scattered pebbles and clustered stones, delivering convincing breakup and micro‑variation at both near and far camera distances. The pack includes BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion maps at 4096×4096 resolution, calibrated for metallic/roughness pipelines and ready for Unreal, Unity, Blender, and DCCs alike. Tiling has been edge‑fixed to minimize repetition, with balanced height information that supports parallax or tessellated displacement for subtle stone lift without artifacts. Use it for hillsides, meadows, paths, and open‑world biomes; the stone clusters help define routes and natural wear while preserving lush grass coverage for believable outdoor compositions. Provided previews include a top‑down tile and shaded material sphere for quick look‑dev and scale checks, ensuring consistent results across scenes and renderers. Ideal for level designers and look‑dev artists who need a dependable hero‑quality ground that blends smoothly with dirt and mud layers via height‑based mixing.
REVIEWS & COMMENTS
accuracy, and usability.
