



This production‑ready PBR material depicts a worn concrete slab coated with a desaturated green paint layer, featuring scuffs, scratch clusters, patches of flaking/bleached paint, and fine crack networks for grounded, cinematic realism in workshops and industrial sets. The 4K seamless set balances broad tonal mottling with mid‑frequency wear so surfaces read authentically at room scale while preserving micro scratch detail and crack lips in closeups and grazing light. Calibrated normal and height maps provide subtle relief for chips, fissures, and paint build‑up, while tuned roughness yields a natural matte‑to‑satin painted‑concrete response across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and flexible grading.
Scale: authored to ~1×1 m tile; crack lengths, stain sizes, and scratch spacing read realistically on floors; rotate/offset UVs to vary wear patterns across large areas.
Uses: factory floors, workshops, basements, garages, sci‑fi hangars, survival maps, VR/AR scenes, and product backdrops needing believable painted concrete wear.
Author notes
Height is subtle; use parallax or low‑gain displacement to accentuate crack lips and chip edges without over‑embossing.
BaseColor is lighting‑neutral; AO provided separately; add decals for tire marks, oil drips, or tape residue to break repetition on vast floors.
Previews include sphere and plane renders showing tiling cleanliness, scratch variety, and crack distribution under directional light.