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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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The Picnic Blanket Fabric Material is a fully procedural, node-based fabric shader designed in Blender 5.1.2 and optimized for the Cycles render engine. It recreates the distinctive woven appearance of a picnic blanket with a detailed plaid and checkered pattern, fabric surface variation, and realistic textile detailing.
The material is built entirely with Blender nodes, allowing the pattern, colors, fabric detail, and surface properties to be adjusted directly within the shader. No external image textures are required, making it suitable for both close-up renders and large-scale surfaces where consistent detail is important.
Key Features100% Procedural Material: Built entirely with Blender's shader nodes without relying on external image textures.
Realistic Picnic Blanket Pattern: Recreates a traditional plaid/checkered blanket design with clearly defined woven color patterns.
Detailed Fabric Surface: Includes procedural surface variation and fine textile detail to give the material a convincing woven appearance.
Customizable Colors: Easily adjust the main fabric colors and create different blanket color variations to match specific projects.
Seamless Scaling: The procedural setup can be scaled across different surface sizes without losing pattern quality or introducing texture stretching.
Adjustable Shader Parameters: Material properties can be modified directly through the node setup to achieve different fabric appearances and surface characteristics.
Multiple Color Variations: The setup can be used to create different plaid color combinations, making it suitable for a variety of interior, product, and outdoor visualization projects.
Technical SpecificationsSoftware: Blender 5.1.2
Render Engine: Cycles
Material Type: Procedural Node-Based Shader
Texture Type: Fully Procedural
UV Mapping: Not dependent on image textures
Pattern: Plaid / Checkered
External Textures: Not required
This procedural picnic blanket material is suitable for:
Unlike conventional image-based fabric textures, this procedural shader provides greater control over the blanket pattern and material appearance directly inside Blender. The plaid design can be adapted to different colors and surface requirements while maintaining consistent procedural detail.
It is particularly useful for scenes where a realistic picnic blanket or woven textile surface needs to hold up in both medium-distance shots and detailed close-up renders. The node-based setup also makes it easier to customize the material instead of being limited to a single fixed texture.
Important NoteThis product is a procedural fabric material/shader, not a collection of standalone texture images. The material is designed for use within Blender and can be customized through its node setup.