1/3
This production‑ready PBR material recreates aggressively worn board‑formed concrete featuring deep horizontal shutter lines with ragged ridges, scattered bugholes, and localized spalling for gritty, cinematic brutalism and construction‑site sets. The 4K seamless set preserves layered relief—from fine board imprints and trowel ticks to chunky torn ridges—so it reads convincingly in wide façades and close ground‑level shots. Calibrated normal and height maps support pronounced depth for the ridges and seams, while tuned roughness yields a realistic matte cement response across Blender, V‑Ray/Corona, Unreal, and Unity pipelines.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and flexible grading.
Scale: authored to ~1×1 m tile with shutter bands at plausible plank spacing; rotate/offset UVs to vary seam positions across large walls.
Uses: industrial exteriors, brutalist interiors, underpasses, dystopian landscapes, game levels, and product backdrops needing strong structural wear.
Author notes
Height is set for strong relief; start with moderate displacement or parallax to keep torn ridges natural and prevent over‑embossing.
BaseColor is lighting‑neutral; separate AO provided; add small decals for rebar rust streaks or form‑tie marks to further break repetition.
Previews include sphere and plane renders to demonstrate tiling cleanliness and the layered surface breakup under directional light.
REVIEWS & COMMENTS
accuracy, and usability.
