



This production‑ready PBR material reproduces board‑formed concrete with authentic horizontal shuttering marks from timber planks, subtle wood grain transfers, scattered bugholes, and small spalled patches—perfect for brutalist architecture, galleries, and cinematic sets needing believable cast‑in‑place detail. The 4K seamless set balances low‑frequency tonal variation with mid‑frequency streaking so large walls look natural while closeups retain knots, seams, and trowel touches without noisy repetition. Calibrated normal and height maps deliver tactile relief for plank joints and bugholes, and tuned roughness provides a realistic matte cement sheen across offline and real‑time engines like Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and grade‑friendly workflow.
Scale: authored to ~1×1 m tile; plank bands read at realistic shuttering widths; rotate/offset UVs to vary board seams on large façades.
Uses: brutalist exteriors, museum interiors, car parks, underpasses, moody product backdrops, and VR/AR scenes requiring convincing cast concrete.
Author notes
Height set for subtle 1–3 mm relief; use parallax or low‑gain displacement to emphasize joints and bugholes without over‑embossing.
BaseColor is lighting‑neutral with separate AO for engines that support it; add decals for form‑tie marks if desired to break repetition.
Previews include sphere and plane renders to demonstrate tiling cleanliness, wood‑grain transfer, and surface breakup in directional light.