



This production‑ready PBR material recreates cast‑in‑place concrete with understated horizontal shutter lines, fine bugholes, and a few patch‑repaired areas for a realistic but controlled brutalist look suited to galleries, museums, and modern architecture. The 4K seamless set balances low‑frequency tonal variation with crisp board seams and subtle trowel/grain transfers so large façades remain natural while close shots retain micro detail without noise. Calibrated normal and height maps provide tactile relief for seams, bugholes, and repair lips, while tuned roughness yields an authentic matte cement response across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and flexible grading.
Scale: authored to ~1×1 m tile; seam spacing matches typical board widths; rotate/offset UVs for non‑repeating layouts on large walls.
Uses: brutalist exteriors, interiors, feature walls, car parks, underpasses, product backdrops, and VR/AR scenes needing believable cast concrete with minimal distress.
Author notes
Height calibrated for subtle 1–2 mm relief; use parallax or low‑gain displacement to accentuate seams and patches without over‑embossing.
BaseColor is lighting‑neutral; AO provided separately; add form‑tie decals or weather streaks to break repetition for large façades.
Previews include sphere and plane renders demonstrating tiling cleanliness, seam fidelity, and micro bughole detail under directional light.