1/3
A production‑ready PBR material of Mediterranean clay shingles with soft undulation, kiln‑baked color shifts, and sun‑bleached patina—ideal for villas, coastal towns, and historic sets in games, archviz, and film. The texture tiles cleanly across large roofs while preserving organic waviness and broken edges, delivering believable breakup at grazing light without repetitive artifacts. Normal and height maps capture the shallow S‑curve profile, lap overlaps, and mortar seams for convincing parallax/displacement in close‑ups while remaining stable at mid‑distance. BaseColor is calibrated to warm terracotta through desaturated grays, making it grade‑friendly for newer, older, or stylized looks via hue or gradient remaps. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya in metallic/roughness and specular workflows. Perfect for courtyards, monasteries, farmhouses, and modular kits where authenticity and performance matter.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 1.5–3 cm for hero shots.
REVIEWS & COMMENTS
accuracy, and usability.
