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This is a production‑ready height/relief render of classic clay pan tiles arranged in staggered rows, ideal for generating parallax, tessellation, or displacement in PBR workflows across games, archviz, and film. The sculpt captures rounded crowns, shallow valleys, and chipped edges with consistent row spacing to avoid moiré when tiled over large roof surfaces. Use it to derive Normal, AO, Curvature, and Cavity maps or to blend with scanned albedo sets for customizable clean‑to‑weathered looks without re‑authoring geometry. Optimized at 4K, the pattern maintains scale fidelity and reads convincingly at grazing light for hero close‑ups and mid‑distance shots alike. Compatible with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya; works seamlessly in metallic/roughness and specular pipelines when paired with appropriate albedo and roughness maps. Perfect for modular roofing kits, stylized projects, and procedural material authoring where a clean, artifact‑free height base is required.
Includes: 4096×4096 Height/Displacement (PNG, seamless); suggested displacement 1.5–3 cm at real‑world scale; recommended to derive an OpenGL Normal with 1–2 px radius for micro detail.
REVIEWS & COMMENTS
accuracy, and usability.
