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A production‑ready PBR material of classic clay pantiles arranged in clean, repeatable rows, ideal for Mediterranean and heritage architecture in games, archviz, and film. The texture captures subtle glaze residue, lichen specks, and kiln‑baked color shifts from sand‑tan to warm terracotta for believable variation without noisy repetition when tiled large. Height and normal maps preserve the pantile S‑curve profile for convincing silhouettes under raking light, supporting parallax or displacement for hero shots. BaseColor is calibrated to neutral clay hues for easy tinting to newer or weathered looks, while roughness variation adds natural breakup across ridges and valleys. Optimized 4K maps and consistent naming make it drop‑in ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across physically based workflows. Perfect for villas, old towns, courtyards, and modular roofing kits where scale fidelity and performance matter.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; real‑world scale notes and preview renders; suggested texel density 512–1024 px/m; recommended displacement 1.5–3 cm for close‑ups.
REVIEWS & COMMENTS
accuracy, and usability.
