



A production‑ready PBR material of classic clay pan tiles with soft mossing and scattered dry leaves, perfect for abandoned villas, courtyards, and autumn scenes in games, archviz, and film. The surface tiles cleanly over large roofs while preserving lifted edges, ridge highlights, and debris accumulation for convincing breakup at grazing light without repeating artifacts. Normal and height maps capture rounded tile crowns, mortar gaps, chips, and embedded leaf flakes for believable parallax/displacement in close‑ups while staying stable in real‑time. The BaseColor blends warm terracotta with olive‑gray patina and leaf tones; roughness variation supports dry dusty passes or damp rain shaders via simple mask blends. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and specular workflows. Ideal for heritage sets, monasteries, fantasy towns, and modular roof kits demanding realism and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.