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This downloadable PBR material recreates a realistic rough stucco/plaster wall finish, ideal for architectural visualization, interior/exterior renders, product mockups, and game environments where subtle surface micro-relief and matte, diffuse response are essential. The pack includes light and dark colorways captured from the same surface so you can maintain consistent detail across multiple scenes with different moods or lighting setups. Each texture set is seamless and 4K for clean tiling on large walls, with carefully authored normal and roughness to preserve crisp pores and directional trowel marks without sparkle or plasticity under glancing light.
What you get:
Maps: Albedo/BaseColor, Normal (OpenGL), Roughness, Ambient Occlusion; optional Height/Displacement included where supported.
Resolution: 4096×4096 PNGs (lossless), seamless tileable; RGB color-managed for neutral grading out of the box.
Variants: Light stucco, charcoal/graphite stucco sphere preview; consistent pattern scale across both variants for easy look-dev swaps.
Use cases: Walls, ceilings, façade details, minimalist product backdrops, AA/VR games, Unreal/Unity scenes, Blender/Cycles, 3ds Max/V-Ray, Maya/Arnold, C4D/Octane.
Notes:
Real-world scale authored for 1×1 m tiles; adjust UVs to taste for close-ups.
Balanced roughness for soft highlights; tweakable with a single level adjustment to go from painted plaster to sandier render looks.
Clean, repeat-safe diffuse with no baked lighting; AO provided separately for optional contact shading in engines that support it.
Includes
2× Albedo/BaseColor (light/dark), 2× Normal, 2× Roughness, 2× AO, 2× Height/Displacement, preview renders, and a readme with setup tips for Unity/Unreal/Blender.
REVIEWS & COMMENTS
accuracy, and usability.
