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A production‑ready PBR material of historic barrel clay tiles with deep curvature, soot patina, and organic moss streaks, ideal for medieval towns, monasteries, and fantasy sets in games, archviz, and film. The texture tiles cleanly across large roofs while preserving lifted edges, mortar gaps, and kiln‑baked color shifts from warm terracotta to olive‑brown that read convincingly at grazing light. Normal and height maps capture rounded profiles, overlaps, and micro chips for believable parallax/displacement in close‑ups without moiré in real‑time shots. The calibrated BaseColor remains grade‑friendly for dialing moss intensity or pushing to cleaner/glazed variants via masks, and the roughness map balances matte clay with slightly burnished ridges. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and specular workflows. Perfect for villas, forts, courtyards, and modular roofing kits where realism and performance matter.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.
REVIEWS & COMMENTS
accuracy, and usability.
