



A production‑ready PBR material of classic clay pan tiles with soft moss clusters, kiln color shifts, and edge chipping—ideal for heritage villas, courtyards, and European village sets in games, archviz, and film. The surface tiles cleanly across large roofs while preserving rounded crowns, mortar gaps, and organic debris for convincing breakup at grazing light without visible repetition. Normal and height maps capture lifted edges, micro pitting, and soft ridge transitions for believable parallax/displacement in close‑ups while remaining stable for real‑time use. The BaseColor blends warm terracotta with olive‑gray patina; balanced roughness supports dry dusty roofs, damp rain passes, or moss‑wet shader blends via simple masks. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and spec workflows. Perfect for monasteries, farmhouses, fantasy towns, and modular kits requiring authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.A production‑ready PBR material of classic clay pan tiles with soft moss clusters, kiln color shifts, and edge chipping—ideal for heritage villas, courtyards, and European village sets in games, archviz, and film. The surface tiles cleanly across large roofs while preserving rounded crowns, mortar gaps, and organic debris for convincing breakup at grazing light without visible repetition. Normal and height maps capture lifted edges, micro pitting, and soft ridge transitions for believable parallax/displacement in close‑ups while remaining stable for real‑time use. The BaseColor blends warm terracotta with olive‑gray patina; balanced roughness supports dry dusty roofs, damp rain passes, or moss‑wet shader blends via simple masks. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and spec workflows. Perfect for monasteries, farmhouses, fantasy towns, and modular kits requiring authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.A production‑ready PBR material of classic clay pan tiles with soft moss clusters, kiln color shifts, and edge chipping—ideal for heritage villas, courtyards, and European village sets in games, archviz, and film. The surface tiles cleanly across large roofs while preserving rounded crowns, mortar gaps, and organic debris for convincing breakup at grazing light without visible repetition. Normal and height maps capture lifted edges, micro pitting, and soft ridge transitions for believable parallax/displacement in close‑ups while remaining stable for real‑time use. The BaseColor blends warm terracotta with olive‑gray patina; balanced roughness supports dry dusty roofs, damp rain passes, or moss‑wet shader blends via simple masks. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and spec workflows. Perfect for monasteries, farmhouses, fantasy towns, and modular kits requiring authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.A production‑ready PBR material of classic clay pan tiles with soft moss clusters, kiln color shifts, and edge chipping—ideal for heritage villas, courtyards, and European village sets in games, archviz, and film. The surface tiles cleanly across large roofs while preserving rounded crowns, mortar gaps, and organic debris for convincing breakup at grazing light without visible repetition. Normal and height maps capture lifted edges, micro pitting, and soft ridge transitions for believable parallax/displacement in close‑ups while remaining stable for real‑time use. The BaseColor blends warm terracotta with olive‑gray patina; balanced roughness supports dry dusty roofs, damp rain passes, or moss‑wet shader blends via simple masks. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and spec workflows. Perfect for monasteries, farmhouses, fantasy towns, and modular kits requiring authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.A production‑ready PBR material of classic clay pan tiles with soft moss clusters, kiln color shifts, and edge chipping—ideal for heritage villas, courtyards, and European village sets in games, archviz, and film. The surface tiles cleanly across large roofs while preserving rounded crowns, mortar gaps, and organic debris for convincing breakup at grazing light without visible repetition. Normal and height maps capture lifted edges, micro pitting, and soft ridge transitions for believable parallax/displacement in close‑ups while remaining stable for real‑time use. The BaseColor blends warm terracotta with olive‑gray patina; balanced roughness supports dry dusty roofs, damp rain passes, or moss‑wet shader blends via simple masks. Delivered at 4K with consistent naming and compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and spec workflows. Perfect for monasteries, farmhouses, fantasy towns, and modular kits requiring authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 2–4 cm for hero shots.