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Deliver a refined, design‑forward look with this seamless PBR end‑grain block parquet featuring tight joints, vertical grain stripes, and a polished clear‑coat sheen that holds up in closeups and across large tiled rooms without visible repeats. The pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to accelerate look‑dev. Height data crisply defines block boundaries and micro bevels for convincing parallax or displacement, while tuned micro‑roughness provides a glossy yet controlled highlight rolloff ideal for galleries, retail, hospitality, and premium residential scenes. Preview renders include a shaded material ball and a tiled floor swatch to evaluate curvature response, specular rolloff, and pattern continuity before integration into scenes or engines. Deliverables target 4K resolution with optional 8K on request; normals follow OpenGL convention with an easy Y‑invert note for DirectX; textures are seamless and organized for dependable results under HDR lighting. Note: listing contains texture maps only; meshes or scenes used in previews are excluded for a lightweight, engine‑ready download.
Key features
End‑grain block parquet with vertical grain, tight seams, and polished finish for high‑end interiors.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: tiled swatch and material ball.
Usage tips
Start Roughness around 0.3–0.45 for polished sheen; raise to 0.5–0.6 for a satin, lived‑in look.
Use Height at 0.5–2% to accent block bevels without stepping; tile 2–4× in large halls to maintain realistic block scale.
Neutral white balance preserves true wood tone; warm slightly for evening hospitality renders.
REVIEWS & COMMENTS
accuracy, and usability.
