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Deliver a contemporary interior look with this seamless PBR honey‑oak plank material featuring crisp beveled seams, tight grain, and balanced gloss for realistic, camera‑close results without visible tiling artifacts across large rooms. The set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps prepared as linear PNGs, ready for drag‑and‑drop into Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona for immediate production use. Carefully tuned micro‑roughness preserves a refined semi‑matte sheen common to modern laminate and finished hardwood, while the height data drives clean plank separation and subtle surface undulation for extra depth under HDR lighting. Ideal applications include residential and commercial archviz, product staging, retail sets, hospitality, and game environments requiring warm neutral wood that grades well under varied lighting without heavy material tweaking. Preview renders show the tiled floor, a neutral flat sheet, and a shaded material ball to demonstrate curvature response, specular rolloff, and tiling behavior for quick look‑dev evaluation before integration into scenes or engines. Deliverables are 4K seamless textures with optional 8K on request; normals follow OpenGL convention with a usage note for DirectX Y‑invert; maps are organized for efficient pipelines and minimal setup time across platforms. Note: geometry and scene files used for previews are not included; listing contains texture maps only, optimized for clean, repeatable tiling and lightweight downloads.
Key features
Seamless, contemporary honey‑oak planks with crisp beveled seams and natural knotting for believable closeups.
Full PBR map set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNG workflow ready.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless tile).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height.
Preview renders: tiled scene, flat sheet, material ball.
Usage tips
Start Roughness around 0.45–0.6 for a refined semi‑matte interior look; lower for polished floors, higher for satin finishes.
Use Height in parallax or displacement at 0.5–2% for gentle beveled depth; tile 2–4× in large rooms to maintain grain scale.
Neutral white balance works well; warm the BaseColor slightly for sunset scenes to enhance honey tones.
REVIEWS & COMMENTS
accuracy, and usability.
