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A sun‑baked hardpan ground with fine aggregate, faint rake marks, and scattered low weeds—ideal for roadside shoulders, vacant lots, trailheads, and dried ball fields in games, archviz, and VFX. Calibrated roughness keeps a dusty matte read while micro‑normals and height maps preserve pebble grit and subtle weed crowns in close‑ups.
ContentsMaps included: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; provided as 8K masters plus an optimized 4K set.
Resolution/tiling: 8192×8192 seamless for broad surfaces without visible repeats; consistent texel density suitable for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick setup notes.
Use casesGreat for parking edges, park paths, construction laydowns, and wasteland scenes where compact dirt sparsely sprouts hardy weeds. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for tire ruts, trash, oil stains, or extra grass to art‑direct variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale to avoid clipping.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw asset is not allowed. Support is included for integration and conversions.
REVIEWS & COMMENTS
accuracy, and usability.
