


A compact beige‑brown soil surface lightly sprinkled with small dried leaves, seed husks, and fine twigs—ideal for parks, playground edges, garden beds, and natural footpaths in games, archviz, and VFX. Calibrated roughness keeps a dry, dusty read while micro‑normals and height maps preserve the tiny leaf curls and subtle soil grain in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters with an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for broad coverage without visible repeats; consistent texel density suitable for hero shots.
Format: PNG (lossless) with clean naming, sphere/plane previews, and quick setup notes for major DCCs and engines.
Use casesGreat for park corners, trail shoulders, garden borders, and casual outdoor scenes where faint litter sells seasonality and maintenance. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for footprints, damp patches, and scattered leaves to art‑direct variation.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement magnitude to scene scale.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and conversions.