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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Foosball table football 3D Model, nr. 1 in my collection, home version (no coin acceptor). 28 objects (1 cabinet, 1 ball, 8 rods, 18 score beads; you can easily rotate the rods or move the ball or the beads), sharing 6 Materials (beads, cabinet, field and ball, rods, team 1 figurines, team 2 figurines) with PBR Textures sets and non overlapping UV Layouts. Production-ready 3D Model with non overlapping UV Layout map provided in the package. PBR Materials and Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal) embedded in the Blend, FBX, and GLB files.Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.Quads-only geometry.Made with Blender 4.5 LTS with Cycles Principled BSDF (PBR, Metallic Workflow) Material, then exported to other formats (OBJ, FBX, GLB; FBX and GLB have embedded textures).Promo images: some renderings made with Cycles for Blender, plus Wireframes and Blender screenshots (Object Mode, Edit Mode with UVs).Formats included: FBX with embedded PBR Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal), GLB with embedded PBR Textures (Metallic Workflow: Base Color, Metallic, Roughness, Normal), OBJ; scenes: BLEND (with Cycles Principled (PBR) Materials); other: 16-bit PNGs with Alpha.28 Objects (meshes), 6 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package).UV Layout maps and Image Textures resolutions: 2048x2048.Polygonal, QUADS-ONLY, 91976 vertices, 91204 quad faces (182408 tris).Real world dimensions; scene scale units: METERS in Blender 4.5 LTS (that is: Metric with 1.00 scale).Uniform scale object (scale applied in Blender 4.5 LTS).PBR Textues included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha).IMPORTANT --- Main renderings made with Blender 4.5 LTS + Cycles using an HDR Environment Texture Image which is NOT provided in the package!