DESCRIPTION

This low-poly freestyle street basketball hoop asset, rendered with PBR materials to authentically depict weathered metal textures and aged netting, is optimized for real-time applications. With 7725 mesh faces and 12360 vertices, it is ideal for game environments (such as urban sports simulators or open-world titles), architectural visualization of recreational spaces, and virtual reality experiences depicting nostalgic outdoor settings. The design features a curved support pole, rectangular backboard with red border, orange rim, and frayed net, while surface imperfections enhance environmental storytelling for interactive scenarios like community courts or retro-themed levels.hoop, rim, net, backboard, pole, basketball, court, sport, recreation, urban, equipment, play, exercise, community, outdoor, pavement, structure, nostalgia, prop, target

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This model was created using AI-assisted tools or workflows.

Freestyle street basketball hoop Low-poly 3D model

$3.29
Royalty Free License
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Native file format
3DM
Size: 2.28 MB
Renderer: 8 | 5
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 1.77 MB
FBX
Autodesk FBX<br />File Size: 1.42 MB
SKP
Sketchup | 2 files<br />Version: 8<br />File Size: 6.14 MB
3DS
3D Studio<br />File Size: 348 KB
DAE
Collada<br />File Size: 1.48 MB
OTHER
Other | 2 files<br />File Size: 5.28 MB
PLY
Ply<br />File Size: 945 KB
STP
STEP<br />File Size: 5.01 KB
STL
Stereolithography<br />File Size: 377 KB
TEXTURES
Textures<br />File Size: 1.76 MB
JPG
JPG<br />File Size: 1.76 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
4128 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
4523 vertices
The number of points (corners) that define the shape of the model's polygons.
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