DESCRIPTION

An adjustable incline weight bench modelled at real-world scale, in the same fictional MORVEK line as our boxing bags. The frame is a black powder-coated steel structure (square and flat rectangular tubes) with a fine orange-peel finish, subtle edge wear and a white MORVEK wordmark printed on both sides of the main beam. The backrest pivots on a bolt through the rear upright and is held by a hinged round strut whose cross pin drops into one of six slots of the notched rack plates bolted to the rear post - the mechanism is built the way real benches work. Two black PU pads (leather grain, grey seam stitching under the rolled edge, debossed wordmark near the top of the backrest) sit on black ABS boards. Rubber end caps and plugs close every tube; two treaded transport wheels on bolted brackets behind the rear foot and a ribbed T handle on the front upright let the bench tip and roll. All hardware (hex bolts, nuts, strut pin) is zinc-plated.

Model

  • 4 separate, cleanly named objects: WB_Frame, WB_Pads, WB_Boards, WB_Rubber.
  • 6,508 faces / 11,036 triangles / 5,640 vertices, quads and triangles only, no n-gons, closed manifold parts.
  • Transforms applied, origin on the floor under the footprint centre, units in metres.
  • Non-overlapping UVs laid out proportionally (isotropic texels), one PBR material per object.

Textures (PNG, PBR metalness workflow, non-embedded, {Object}_{Type}.png)

  • Per object: BaseColor, Roughness, Metalness, AO, Normal (OpenGL + DirectX).
  • WB_Frame 4096 x 4096; WB_Pads 4096 x 4096; WB_Rubber 2048 x 2048; WB_Boards 1024 x 1024.
  • Zinc hardware and the worn edges are driven by the Metalness map.

Formats

  • FBX (binary), OBJ + MTL, glTF 2.0 (separate .bin + textures), Blender 5.2 (.blend with materials set up, relative texture paths).
  • Each format zipped with its texture set; previews rendered in Blender Cycles.

Notes

  • Overall 65 x 120 x 100.2 cm; seat pad 28 x 40 cm at 48 cm; backrest pad 30 x 86 cm, modelled at 40 degrees.
  • No plugins required. Lighting / HDRI not included. Fictional design and brand.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.
CGT STANDARD
This model passed automated CGT Standard checks and meets professional, PBR ready standards.

Adjustable Incline Weight Bench - PBR Game Ready Low-poly 3D model

$14.99
Royalty Free License (no AI)
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 73.1 MB
5.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 146 MB
FBX
Autodesk FBX | 2 files<br />File Size: 147 MB
GLTF
glTF<br />File Size: 55.7 MB
PNG
PNG | 5 files<br />File Size: 348 MB
TEXTURES
Textures<br />File Size: 72.8 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
6508 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
5640 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat